<div dir="ltr">Indeed you are right! I see the rendering you show for 5.0. Interesting change with regard to setting the solid color first. <div><br></div><div>One thing I should note is that image manipulation (pan, zoom, rotate) is quite slow in 5.0 compared to 4.4. For example, rotating the ring with a solid color, I get frame-rates (from the annotation text) of over 100 fps with 4.4. With 5.0 I generally see about 20-25fps. Do you see this too? Thanks again!! -- Adam</div></div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div><div style="font-size:12.8000001907349px"><i><font color="#999999">------</font></i></div></div><div><i><font color="#999999"><br></font></i></div><div><b><font color="#3d85c6">Adam L. Lyon</font></b></div><div><i><font color="#999999">Scientist; Associate Division Head for Systems for Scientific Applications</font></i></div><div><span style="font-family:Arial;font-size:9pt"><font color="#999999"><i><br></i></font></span></div><div><font color="#3d85c6">Scientific Computing Division & Muon g-2 Experiment</font></div><div><font color="#999999">Fermi National Accelerator Laboratory</font></div><div><font color="#999999">630 840 5522 office</font></div><div><font color="#999999"><a href="http://www.fnal.gov" target="_blank">www.fnal.gov</a></font></div><div><font color="#999999"><a href="mailto:lyon@fnal.gov" target="_blank">lyon@fnal.gov</a></font></div><div><font color="#999999"><br></font></div><div><font color="#999999">Connect with us!</font><br><font color="#9fc5e8"><span style="font-size:12.8000001907349px"><a href="http://www.fnal.gov/pub/today/" target="_blank">Newsletter</a></span><span style="font-size:12.8000001907349px"> | <a href="https://www.facebook.com/Fermilab" target="_blank"><span>Facebook</span></a> | <a href="https://twitter.com/Fermilab" target="_blank"><span>Twitter</span></a></span></font></div></div></div></div></div></div></div></div></div></div></div>
<br><div class="gmail_quote">On Tue, Nov 17, 2015 at 4:44 PM, Utkarsh Ayachit <span dir="ltr"><<a href="mailto:utkarsh.ayachit@kitware.com" target="_blank">utkarsh.ayachit@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<div dir="ltr">Ken, what Adam has is a multiblock dataset with field data array named "Color" (with certain blocks missing this array). Now when you color by this array and then uncheck "Map Scalars", I get the attached images. I'd contend that 5.0 with OpenGL2
rendering is correct. In 4.4 it would just bleed some random color through for blocks with missing "Color" array. In 5.0, the color used is the "Solid Color" set before changing the array to color with.
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<div>Adam, are you not seeing rendering as I am with 5.0? I no longer get rendering similar to the images you reported.</div>
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<div>Utkarsh</div>
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