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    <div class="moz-cite-prefix">cd into VTK/Rendering/OpenGL and grep
      for  vtkTextureIO::Write, you'll find all the spots I was saving
      textures. There are some preprocessor macros to enable it. Good
      luck.<br>
      <br>
      On 6/5/2015 1:34 AM, Göbbert, Jens Henrik wrote:<br>
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      <div style="direction: ltr;font-family: Tahoma;color:
        #000000;font-size: 10pt;">Hi Burlen,<br>
        <br>
        thanks for your answer.<br>
        But somehow bad news for me :)<br>
        <br>
        I will try to add this feature than - it might help others, too.<br>
        Can you give me some more hints where I can find this mechanism
        for sucking textures back from the gpu<br>
        and perhaps even how to use it for debugging?<br>
        <br>
        Best<br>
        Jens Henrik<br>
        <br>
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          <div style="direction: ltr;" id="divRpF480585"><font
              color="#000000" face="Tahoma" size="2"><b>From:</b> Burlen
              Loring [<a class="moz-txt-link-abbreviated" href="mailto:burlen.loring@gmail.com">burlen.loring@gmail.com</a>]<br>
              <b>Sent:</b> Thursday, June 04, 2015 5:45 PM<br>
              <b>To:</b> Göbbert, Jens Henrik; <a class="moz-txt-link-abbreviated" href="mailto:paraview@paraview.org">paraview@paraview.org</a><br>
              <b>Subject:</b> Re: [Paraview] save 'Surface LIC' as
              texture<br>
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          <div>I think it could be done if you're willing to hack into
            PV. There is already some mechanism in there for sucking
            textures back from the gpu and writing them to disk for
            debugging. It's not exactly what you need but at least will
            illustrate pulling data from GPU.<br>
            <br>
            a potential issue with this idea is that the result from the
            LIC is very view dependent, you may be restricted to use
            same view settings in your app/blender. maybe better just to
            write the LIC shader in blender.<br>
            <br>
            On 06/04/2015 04:07 AM, Göbbert, Jens Henrik wrote:<br>
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                color:#000000; font-size:10pt">Hello everyone,<br>
                <br>
                I am using ParaView for some time now and love its
                representation of vector fields on surfaces by<br>
                'SurfaceLIC' (<a moz-do-not-send="true"
href="http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution%29."
                  target="_blank">http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution).</a><br>
                Beyond that, lots of other representations of scientific
                data are of course simply great ....<br>
                <br>
                I would like to save this textures and the geometrie
                (incl. texture coordinates) of the surface<br>
                to view it later in our own OpenGL virtual reality
                application (or Blender).<br>
                <br>
                ParaView can load textures (<a moz-do-not-send="true"
                  href="http://www.paraview.org/Wiki/ParaView:Texture"
                  target="_blank">http://www.paraview.org/Wiki/ParaView:Texture</a>),<br>
                but how can I save them ?<br>
                <br>
                Does anyone has an idea ... including source code
                modifications, which might make things like that
                possible.<br>
                <br>
                Best,<br>
                Jens Henrik<br>
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