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Hi, I'm encountering what look like process boundaries in image data
volume rendering. This is view dependent, only certain camera
locations reveal the issue. In examples below these are "horizontal
line" like artifacts. This data is large, and I have not been able
to successfully volume render after tetrahedralizing it. I'm not
sure if it's just insanely slow or there's a deadlock. My attempts
have been up to 1024 procs with 8 per node (8 GB per proc), That's
about the smallest I can to get enough ram to do the
terahedralization, about 50% of the ram is used after the
tetrahedralization. Does anyone know if the fixed point vr
algorithm is parallel aware, would adding ghost zones to the image
data help??<br>
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<img src="cid:part1.06080308.08040800@gmail.com" alt=""><br>
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