<div dir="ltr">Looks like certain extensions are still not quite working on yours system even with the proprietary driver. I will see if I can run your code on my laptop but that would be for tomorrow. <div><br></div><div>** Assuming that this is not data dependent issue (which it should not). </div><div><br></div><div>I think its probably this line causing the issue: </div><div><br></div><div><table class="" style="border-collapse:collapse;border-spacing:0px;color:rgb(51,51,51);font-family:Helvetica,arial,freesans,clean,sans-serif,'Segoe UI Emoji','Segoe UI Symbol';font-size:13px;line-height:18.2000007629395px;background-image:initial;background-repeat:initial"><tbody><tr></tr><tr><td id="LC157" class="" style="padding:0px 10px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span class="" style="font-weight:bold;color:rgb(68,85,136)">bool</span> <span class="">driverSupport</span></td></tr><tr><td id="L158" class="" style="padding:0px 10px;width:50px;min-width:50px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px 1px 0px 0px"></td><td id="LC158" class="" style="padding:0px 10px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span class="" style="color:rgb(153,153,153);font-weight:bold"> #if defined(__APPLE__)</span></td></tr><tr><td id="L159" class="" style="padding:0px 10px;width:50px;min-width:50px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px 1px 0px 0px"></td><td id="LC159" class="" style="padding:0px 10px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">    <span class="" style="font-weight:bold">=</span> <span class="" style="color:rgb(0,134,179)">true</span><span class="">;</span></td></tr><tr><td id="L160" class="" style="padding:0px 10px;width:50px;min-width:50px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px 1px 0px 0px"></td><td id="LC160" class="" style="padding:0px 10px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span class="" style="color:rgb(153,153,153);font-weight:bold"> #else</span></td></tr><tr><td id="L161" class="" style="padding:0px 10px;width:50px;min-width:50px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px 1px 0px 0px"></td><td id="LC161" class="" style="padding:0px 10px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">    <span class="" style="font-weight:bold">=</span> <span class="" style="font-weight:bold">!</span><span class="">(</span><span class="">extensions</span><span class="" style="font-weight:bold">-></span><span class="">DriverIsATI</span><span class="">()</span></td></tr><tr><td id="L162" class="" style="padding:0px 10px;width:50px;min-width:50px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px 1px 0px 0px"></td><td id="LC162" class="" style="padding:0px 10px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">    <span class="" style="font-weight:bold">&&</span> <span class="">(</span><span class="">extensions</span><span class="" style="font-weight:bold">-></span><span class="">GetDriverGLVersionMajor</span><span class="">()</span> <span class="" style="font-weight:bold">>=</span> <span class="" style="color:rgb(148,82,119)">3</span><span class="">))</span></td></tr><tr><td id="L163" class="" style="padding:0px 10px;width:50px;min-width:50px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px 1px 0px 0px"></td><td id="LC163" class="" style="padding:0px 10px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">    <span class="" style="font-weight:bold">||</span> <span class="">extensions</span><span class="" style="font-weight:bold">-></span><span class="">GetIgnoreDriverBugs</span><span class="">(</span><span class="" style="color:rgb(223,80,0)">"ATI texturing bug"</span><span class="">);</span></td></tr><tr><td id="L164" class="" style="padding:0px 10px;width:50px;min-width:50px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px 1px 0px 0px"></td><td id="LC164" class="" style="padding:0px 10px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span class="" style="color:rgb(153,153,153);font-weight:bold"> #endif</span></td></tr><tr><td id="L165" class="" style="padding:0px 10px;width:50px;min-width:50px;font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px 1px 0px 0px"></td></tr></tbody></table><br><br>On line number 181: can you change this code to : </div><div><br></div><div><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span class="" style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">HasHardwareSupport</span><span style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre"> </span><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">=</span><span style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre"> </span><span class="" style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">renwin</span><span style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre"> </span><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">!=</span><span style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre"> </span><span class="" style="color:rgb(0,134,179);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">NULL</span><span style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre"> </span><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">&&</span><span style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre"> </span><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span class="" style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">IsSupported</span><span class="" style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">(</span><span class="" style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">renwin</span><span class="" style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">);</span></div><div><span style="font-size:12px;line-height:16.7999992370605px;white-space:pre;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace">to </span><br></div><div><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span class="" style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">HasHardwareSupport</span><span style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre"> </span><span class="" style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">=</span><span style="color:rgb(51,51,51);font-family:Consolas,'Liberation Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre"> 1; </span></div><div><font color="#333333" face="Consolas, Liberation Mono, Menlo, Courier, monospace"><span style="font-size:12px;line-height:16.7999992370605px;white-space:pre"><br></span></font><div>- Aashish<br></div><div><div><br></div><div><br></div></div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <span dir="ltr"><<a href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
  
    
  
  <div text="#000000" bgcolor="#FFFFFF">
    Progress indeed. But I don't understand what you are saying about
    the transfer function.<br>
    <br>
    I' starting to wonder if I have two issues occurring simultaneously.<br>
    In a new thread I just posted I described my problem in getting the
    colours in place.<br>
    I need to write to a vtk file first and load it back.  I just found
    that when I just did that<br>
    and then switched fo volume rendering, an error was there about the
    absence<br>
    of an opengl extension:<br>
    <br>
    ERROR: In
    /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,
    line 185<br>
    vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required
    extensions are not supported.<br>
    <br>
     This is complete unknown terrain for me.<br>
    <br>
    Regards,<br>
    Bertwim<div><div class="h5"><br>
    <br>
    <br>
    <div>On 10/14/2014 09:58 PM, Burlen Loring
      wrote:<br>
    </div>
    <blockquote type="cite">
      
      progress!  it sounds like volume rendering is working on the
      wavelet dataset.<br>
      <br>
      You do need the scalars for volume rendering, so make sure you
      have those when you try. You need to select the scalars in the
      drop down also, I usually do this before changing to the volume
      representation. You also may need to edit the transfer function.
      For testing you could make the opacity over the entire scalar
      range in which case you should see a solid cube.<br>
      <br>
      If you've done all that and don't see anything it's likely that
      the dataset is messed up.  Add a dataset->Print(cerr) statement
      to the end of your request data,  look in the information panel
      and verify correct number of points and scalar ranges. <br>
      <br>
      If all else fails post the dataset to the list. After creating
      your cube go to the file menu and "save data".<br>
      <br>
      <br>
      <div>On 10/14/2014 10:40 AM, B.W.H. van
        Beest wrote:<br>
      </div>
      <blockquote type="cite">
        
        Hi Burlen, <br>
        <br>
        I have upgraded to the AMD drivers. Thanks for the hint. It has
        improved the situation a bit.<br>
        <br>
        Furthermore, I created the wavelet source. When selecting
        "volume" representation, I do see a three 3 picture, in all 5
        volume rendering mode (smart, raycast and texture mapping, ray
        cast only, texture mapping only, GPU based). The picture a
        rather fuzzy, but then I don't know what I'm supposed to see
        here. The good news is that the openGL errors I had before when
        displaying a wavelet, now have gone.<br>
        <br>
        The situation with my own cube, though, has unchanged.
        unfortunately.  <br>
        The cube disappears in "volume" representation node, also when
        I  re-inserted scalar values for each of the 8 vertices.<br>
        <br>
        Regards,<br>
        Bertwim<br>
        <br>
        <div>On 10/14/2014 06:06 PM, Burlen
          Loring wrote:<br>
        </div>
        <blockquote type="cite">
          
          Hi Bertwim,<br>
          <br>
          In recent releases of ParaView I have experienced
          issues/flakeyness with volume rendering. Something you should
          try: Create the wavelet source, then in the properties panel
          find "volume rendering mode" and set it to "ray cast only". 
          This has worked for me on a number of systems. may or may not
          work, but worth a try.<br>
          <br>
          The output you pasted below shows that although you've got a
          sweet ATI GPU you're not taking advantage of it! You're using
          the Intel integrated GPU with Mesa drivers. If I were you I
          would install proprietary the <a href="http://support.amd.com/en-us/download" target="_blank">AMD drivers</a>.
          This should give you nice performance boost and may even solve
          the OpenGL errors you reported, which these days are as often
          (or more) a result of bugs in the Mesa drivers than in VTK.<br>
          <br>
          Burlen<br>
          <br>
          <div>On 10/13/2014 11:44 AM, B.W.H.
            van Beest wrote:<br>
          </div>
          <blockquote type="cite">
            
            <br>
            <br>
            OS:   OpenSuSe 13.1<br>
            <br>
            # lspci | grep -i vga<br>
            00:02.0 VGA compatible controller: Intel Corporation 4th Gen
            Core Processor Integrated Graphics Controller (rev 06)<br>
            01:00.0 VGA compatible controller: Advanced Micro Devices,
            Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]<br>
            <br>
            # glxinfo <br>
            name of display: :0<br>
            display: :0  screen: 0<br>
            direct rendering: Yes<br>
            server glx vendor string: SGI<br>
            server glx version string: 1.4<br>
            server glx extensions:<br>
                GLX_ARB_create_context, GLX_ARB_create_context_profile,
            <br>
                GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
            <br>
                GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
            GLX_EXT_visual_info, <br>
                GLX_EXT_visual_rating, GLX_INTEL_swap_event,
            GLX_MESA_copy_sub_buffer, <br>
                GLX_OML_swap_method, GLX_SGIS_multisample,
            GLX_SGIX_fbconfig, <br>
                GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
            GLX_SGI_swap_control<br>
            client glx vendor string: Mesa Project and SGI<br>
            client glx version string: 1.4<br>
            client glx extensions:<br>
                GLX_ARB_create_context, GLX_ARB_create_context_profile,
            <br>
                GLX_ARB_create_context_robustness,
            GLX_ARB_fbconfig_float, <br>
                GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
            GLX_ARB_multisample, <br>
                GLX_EXT_create_context_es2_profile,
            GLX_EXT_fbconfig_packed_float, <br>
                GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, <br>
                GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
            GLX_EXT_visual_rating, <br>
                GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br>
                GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
            <br>
                GLX_OML_swap_method, GLX_OML_sync_control,
            GLX_SGIS_multisample, <br>
                GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
            GLX_SGIX_visual_select_group, <br>
                GLX_SGI_make_current_read, GLX_SGI_swap_control,
            GLX_SGI_video_sync<br>
            GLX version: 1.4<br>
            GLX extensions:<br>
                GLX_ARB_create_context, GLX_ARB_create_context_profile,
            <br>
                GLX_ARB_get_proc_address, GLX_ARB_multisample, <br>
                GLX_EXT_create_context_es2_profile,
            GLX_EXT_import_context, <br>
                GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
            GLX_EXT_visual_rating, <br>
                GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br>
                GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
            <br>
                GLX_OML_swap_method, GLX_OML_sync_control,
            GLX_SGIS_multisample, <br>
                GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
            GLX_SGIX_visual_select_group, <br>
                GLX_SGI_make_current_read, GLX_SGI_swap_control,
            GLX_SGI_video_sync<br>
            OpenGL vendor string: Intel Open Source Technology Center<br>
            OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile <br>
            OpenGL core profile version string: 3.1 (Core Profile) Mesa
            9.2.3<br>
            OpenGL core profile shading language version string: 1.40<br>
            OpenGL core profile context flags: (none)<br>
            OpenGL core profile extensions:<br>
                GL_3DFX_texture_compression_FXT1,
            GL_AMD_draw_buffers_blend, <br>
                GL_ANGLE_texture_compression_dxt3,
            GL_ANGLE_texture_compression_dxt5, <br>
                GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, <br>
                GL_ARB_ES3_compatibility, GL_ARB_base_instance, <br>
                GL_ARB_blend_func_extended, GL_ARB_copy_buffer,
            GL_ARB_debug_output, <br>
                GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
            GL_ARB_draw_buffers, <br>
                GL_ARB_draw_buffers_blend,
            GL_ARB_draw_elements_base_vertex, <br>
                GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
            <br>
                GL_ARB_fragment_coord_conventions,
            GL_ARB_fragment_shader, <br>
                GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, <br>
                GL_ARB_get_program_binary, GL_ARB_half_float_pixel, <br>
                GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, <br>
                GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
            <br>
                GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, <br>
                GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
            GL_ARB_provoking_vertex, <br>
                GL_ARB_robustness, GL_ARB_sampler_objects,
            GL_ARB_seamless_cube_map, <br>
                GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, <br>
                GL_ARB_shader_texture_lod,
            GL_ARB_shading_language_420pack, <br>
                GL_ARB_shading_language_packing, GL_ARB_sync, <br>
                GL_ARB_texture_buffer_object,
            GL_ARB_texture_buffer_object_rgb32, <br>
                GL_ARB_texture_compression_rgtc,
            GL_ARB_texture_cube_map_array, <br>
                GL_ARB_texture_float, GL_ARB_texture_multisample, <br>
                GL_ARB_texture_non_power_of_two,
            GL_ARB_texture_query_lod, <br>
                GL_ARB_texture_rectangle, GL_ARB_texture_rg,
            GL_ARB_texture_rgb10_a2ui, <br>
                GL_ARB_texture_storage,
            GL_ARB_texture_storage_multisample, <br>
                GL_ARB_texture_swizzle, GL_ARB_timer_query,
            GL_ARB_uniform_buffer_object, <br>
                GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, <br>
                GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
            <br>
                GL_ATI_blend_equation_separate, GL_ATI_texture_float,
            GL_EXT_abgr, <br>
                GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, <br>
                GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, <br>
                GL_EXT_framebuffer_multisample,
            GL_EXT_framebuffer_multisample_blit_scaled, <br>
                GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
            GL_EXT_packed_float, <br>
                GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
            GL_EXT_texture_array, <br>
                GL_EXT_texture_compression_dxt1,
            GL_EXT_texture_compression_rgtc, <br>
                GL_EXT_texture_filter_anisotropic,
            GL_EXT_texture_integer, <br>
                GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, <br>
                GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, <br>
                GL_EXT_texture_swizzle, GL_EXT_timer_query,
            GL_EXT_transform_feedback, <br>
                GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
            <br>
                GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
            GL_MESA_ycbcr_texture, <br>
                GL_NV_conditional_render, GL_NV_depth_clamp,
            GL_NV_packed_depth_stencil, <br>
                GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc<br>
            <br>
            OpenGL version string: 3.0 Mesa 9.2.3<br>
            OpenGL shading language version string: 1.30<br>
            OpenGL context flags: (none)<br>
            OpenGL extensions:<br>
                GL_3DFX_texture_compression_FXT1,
            GL_AMD_draw_buffers_blend, <br>
                GL_ANGLE_texture_compression_dxt3,
            GL_ANGLE_texture_compression_dxt5, <br>
                GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, <br>
                GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
            <br>
                GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, <br>
                GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
            GL_ARB_debug_output, <br>
                GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
            GL_ARB_depth_texture, <br>
                GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, <br>
                GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
            <br>
                GL_ARB_explicit_attrib_location,
            GL_ARB_fragment_coord_conventions, <br>
                GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
            <br>
                GL_ARB_fragment_shader, GL_ARB_framebuffer_object, <br>
                GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, <br>
                GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, <br>
                GL_ARB_instanced_arrays, GL_ARB_internalformat_query, <br>
                GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
            GL_ARB_multisample, <br>
                GL_ARB_multitexture, GL_ARB_occlusion_query,
            GL_ARB_occlusion_query2, <br>
                GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
            GL_ARB_point_sprite, <br>
                GL_ARB_provoking_vertex, GL_ARB_robustness,
            GL_ARB_sampler_objects, <br>
                GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, <br>
                GL_ARB_shader_objects, GL_ARB_shader_texture_lod, <br>
                GL_ARB_shading_language_100,
            GL_ARB_shading_language_420pack, <br>
                GL_ARB_shading_language_packing, GL_ARB_shadow,
            GL_ARB_sync, <br>
                GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
            <br>
                GL_ARB_texture_compression_rgtc,
            GL_ARB_texture_cube_map, <br>
                GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, <br>
                GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
            <br>
                GL_ARB_texture_env_dot3, GL_ARB_texture_float, <br>
                GL_ARB_texture_mirrored_repeat,
            GL_ARB_texture_multisample, <br>
                GL_ARB_texture_non_power_of_two,
            GL_ARB_texture_query_lod, <br>
                GL_ARB_texture_rectangle, GL_ARB_texture_rg,
            GL_ARB_texture_rgb10_a2ui, <br>
                GL_ARB_texture_storage,
            GL_ARB_texture_storage_multisample, <br>
                GL_ARB_texture_swizzle, GL_ARB_timer_query,
            GL_ARB_transpose_matrix, <br>
                GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
            <br>
                GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
            <br>
                GL_ARB_vertex_program, GL_ARB_vertex_shader, <br>
                GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, <br>
                GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, <br>
                GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, <br>
                GL_ATI_texture_env_combine3, GL_ATI_texture_float,
            GL_EXT_abgr, <br>
                GL_EXT_bgra, GL_EXT_blend_color,
            GL_EXT_blend_equation_separate, <br>
                GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
            GL_EXT_blend_subtract, <br>
                GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
            GL_EXT_draw_buffers2, <br>
                GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
            GL_EXT_fog_coord, <br>
                GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
            <br>
                GL_EXT_framebuffer_multisample_blit_scaled,
            GL_EXT_framebuffer_object, <br>
                GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
            <br>
                GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, <br>
                GL_EXT_packed_float, GL_EXT_packed_pixels,
            GL_EXT_pixel_buffer_object, <br>
                GL_EXT_point_parameters, GL_EXT_polygon_offset,
            GL_EXT_provoking_vertex, <br>
                GL_EXT_rescale_normal, GL_EXT_secondary_color, <br>
                GL_EXT_separate_shader_objects,
            GL_EXT_separate_specular_color, <br>
                GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
            GL_EXT_stencil_wrap, <br>
                GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, <br>
                GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, <br>
                GL_EXT_texture_compression_rgtc,
            GL_EXT_texture_cube_map, <br>
                GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, <br>
                GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, <br>
                GL_EXT_texture_filter_anisotropic,
            GL_EXT_texture_integer, <br>
                GL_EXT_texture_lod_bias, GL_EXT_texture_object,
            GL_EXT_texture_rectangle, <br>
                GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, <br>
                GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, <br>
                GL_EXT_texture_swizzle, GL_EXT_timer_query,
            GL_EXT_transform_feedback, <br>
                GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, <br>
                GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, <br>
                GL_IBM_texture_mirrored_repeat,
            GL_INGR_blend_func_separate, <br>
                GL_MESA_pack_invert, GL_MESA_texture_array,
            GL_MESA_texture_signed_rgba, <br>
                GL_MESA_window_pos, GL_MESA_ycbcr_texture,
            GL_NV_blend_square, <br>
                GL_NV_conditional_render, GL_NV_depth_clamp,
            GL_NV_light_max_exponent, <br>
                GL_NV_packed_depth_stencil, GL_NV_primitive_restart, <br>
                GL_NV_texgen_reflection, GL_NV_texture_env_combine4, <br>
                GL_NV_texture_rectangle, GL_OES_EGL_image,
            GL_OES_read_format, <br>
                GL_S3_s3tc, GL_SGIS_generate_mipmap,
            GL_SGIS_texture_border_clamp, <br>
                GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
            GL_SUN_multi_draw_arrays<br>
            <br>
            20 GLX Visuals<br>
                visual  x   bf lv rg d st  colorbuffer  sr ax dp st
            accumbuffer  ms  cav<br>
              id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r 
            g  b  a ns b eat<br>
----------------------------------------------------------------------------<br>
            0x042 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x043 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x0ae 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x0af 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16
            16 16 16  0 0 Slow<br>
            0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  4 1 None<br>
            0x0b2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  8 1 None<br>
            0x0b3 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  4 1 None<br>
            0x0b4 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  8 1 None<br>
            0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16
            16 16 16  0 0 Slow<br>
            0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  4 1 None<br>
            0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  8 1 None<br>
            0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  4 1 None<br>
            0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  8 1 None<br>
            0x080 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            <br>
            44 GLXFBConfigs:<br>
                visual  x   bf lv rg d st  colorbuffer  sr ax dp st
            accumbuffer  ms  cav<br>
              id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r 
            g  b  a ns b eat<br>
----------------------------------------------------------------------------<br>
            0x081  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x082  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x083  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  0 0 None<br>
            0x084  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  0 0 None<br>
            0x085  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x086  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x088 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x08a 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x08b  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  0 0 None<br>
            0x08c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16
            16 16  0  0 0 Slow<br>
            0x08d 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x08e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16
            16 16 16  0 0 Slow<br>
            0x08f  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0 
            0  0  0  4 1 None<br>
            0x090  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0 
            0  0  0  8 1 None<br>
            0x091  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  4 1 None<br>
            0x092  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  8 1 None<br>
            0x093 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  4 1 None<br>
            0x094 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  8 1 None<br>
            0x095 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  4 1 None<br>
            0x096 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  8 1 None<br>
            0x097  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x098  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x099  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  0 0 None<br>
            0x09a  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  0 0 None<br>
            0x09b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x09c  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x09e 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  0 0 None<br>
            0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  0 0 None<br>
            0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16
            16 16  0  0 0 Slow<br>
            0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  0 0 None<br>
            0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16
            16 16 16  0 0 Slow<br>
            0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0 
            0  0  0  4 1 None<br>
            0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0 
            0  0  0  8 1 None<br>
            0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  4 1 None<br>
            0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0 
            0  0  0  8 1 None<br>
            0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  4 1 None<br>
            0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0 
            0  0  0  8 1 None<br>
            0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  4 1 None<br>
            0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0 
            0  0  0  8 1 None<br>
            <br>
            <br>
            <div>On 10/13/2014 07:42 PM, Aashish
              Chaudhary wrote:<br>
            </div>
            <blockquote type="cite">
              <div dir="ltr">What graphics card / graphics driver
                version / OS this system has? 
                <div><br>
                </div>
                <div>- Aashish</div>
              </div>
              <div class="gmail_extra"><br>
                <div class="gmail_quote">On Mon, Oct 13, 2014 at 1:41
                  PM, B.W.H. van Beest <span dir="ltr"><<a href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span>
                  wrote:<br>
                  <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
                    <div text="#000000" bgcolor="#FFFFFF"> Hi Aashish, <br>
                      <br>
                      This is what I do:<br>
                      1. start paraview<br>
                      2. Sources -> Wavelet -> Apply.<br>
                           A cube is displayed (Outline representation).<br>
                      3. Select 'Volume" representation"<br>
                      <br>
                      cube disappears. Then: <br>
                      =====================<br>
                      Generic Warning: In
                      /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,





                      line 487<br>
                      failed at glBindTexture 1 OpenGL errors detected<br>
                        0 : (1282) Invalid operation<br>
                      <br>
                      <br>
                      <br>
                      Generic Warning: In
                      /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,





                      line 487<br>
                      failed at glBindTexture 1 OpenGL errors detected<br>
                        0 : (1282) Invalid operation<br>
                      <br>
                      <br>
                      <br>
                      Generic Warning: In
                      /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,





                      line 487<br>
                      failed at glBindTexture 1 OpenGL errors detected<br>
                        0 : (1282) Invalid operation<br>
                      =========================
                      <div>
                        <div><br>
                          <br>
                          <br>
                          <br>
                          <br>
                          <br>
                          <div>On 10/13/2014 07:35 PM, Aashish Chaudhary
                            wrote:<br>
                          </div>
                          <blockquote type="cite">
                            <div dir="ltr">So when you created a wavelet
                              source and change the representation to
                              volume you got the errors? Can you post
                              those errors? 
                              <div><br>
                              </div>
                              <div>Thanks,</div>
                              <div><br>
                              </div>
                            </div>
                            <div class="gmail_extra"><br>
                              <div class="gmail_quote">On Mon, Oct 13,
                                2014 at 1:33 PM, B.W.H. van Beest <span dir="ltr"><<a href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span>
                                wrote:<br>
                                <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
                                  <div text="#000000" bgcolor="#FFFFFF">
                                    Aashish, <br>
                                    <br>
                                    Thanks for the suggestion.<br>
                                    <br>
                                    However, doing this gives me all
                                    kinds of opengl errors (invalid
                                    instruction).<br>
                                    <br>
                                    Besides that, the wavelet gives me a
                                    cube indeed, but I need to
                                    understand when <br>
                                    I can have a volume rendering. I
                                    created new Source's (e.g.
                                    tri-prism, a wedge, <br>
                                    a box with boundaries of finite
                                    thickness etc.). But I cannot get
                                    volume rendering<br>
                                    to work, grrrrrr. (See other thread)<br>
                                    <br>
                                    Kind Regards,<br>
                                    Bertwim
                                    <div>
                                      <div><br>
                                        <br>
                                        <br>
                                        <div>On 10/13/2014 05:28 PM,
                                          Aashish Chaudhary wrote:<br>
                                        </div>
                                        <blockquote type="cite">
                                          <div dir="ltr">You can create
                                            a wavelet source and then
                                            display it as a volume. 
                                            <div><br>
                                            </div>
                                            <div><br>
                                            </div>
                                          </div>
                                          <div class="gmail_extra"><br>
                                            <div class="gmail_quote">On
                                              Fri, Oct 10, 2014 at 3:45
                                              PM, B.W.H. van Beest <span dir="ltr"><<a href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span>
                                              wrote:<br>
                                              <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Can


                                                perhaps somebody point
                                                me how to address the
                                                following.<br>
                                                <br>
                                                When I create a new
                                                source (say: a box) I
                                                get an a box that<br>
                                                can be displayed via its
                                                surfaces, its
                                                constituing points, or
                                                wireframe<br>
                                                representation.<br>
                                                But I need a volume
                                                rendering (so that I can
                                                add e.g. a clipping
                                                plane)<br>
                                                How do I get that?<br>
                                                <br>
                                                Regards,<br>
                                                Bertwim<br>
                                                <br>
                                                <br>
                                                <br>
_______________________________________________<br>
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                                                Please keep messages
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                                              </blockquote>
                                            </div>
                                            <br>
                                            <br clear="all">
                                            <div><br>
                                            </div>
                                            -- <br>
                                            <div dir="ltr"><font face="trebuchet ms,
                                                sans-serif"><i>| Aashish
                                                  Chaudhary <br>
                                                  | Technical Leader    
                                                      <br>
                                                  | Kitware Inc.       
                                                      <br>
                                                </i></font>
                                              <div><i><font face="trebuchet ms,
                                                    sans-serif">| </font><a href="http://www.kitware.com/company/team/chaudhary.html" target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
                                            </div>
                                          </div>
                                        </blockquote>
                                        <br>
                                      </div>
                                    </div>
                                  </div>
                                </blockquote>
                              </div>
                              <br>
                              <br clear="all">
                              <div><br>
                              </div>
                              -- <br>
                              <div dir="ltr"><font face="trebuchet ms,
                                  sans-serif"><i>| Aashish Chaudhary <br>
                                    | Technical Leader         <br>
                                    | Kitware Inc.            <br>
                                  </i></font>
                                <div><i><font face="trebuchet ms,
                                      sans-serif">| </font><a href="http://www.kitware.com/company/team/chaudhary.html" target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
                              </div>
                            </div>
                          </blockquote>
                          <br>
                        </div>
                      </div>
                    </div>
                  </blockquote>
                </div>
                <br>
                <br clear="all">
                <div><br>
                </div>
                -- <br>
                <div dir="ltr"><font face="trebuchet ms, sans-serif"><i>|
                      Aashish Chaudhary <br>
                      | Technical Leader         <br>
                      | Kitware Inc.            <br>
                    </i></font>
                  <div><i><font face="trebuchet ms, sans-serif">| </font><a href="http://www.kitware.com/company/team/chaudhary.html" target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
                </div>
              </div>
            </blockquote>
            <br>
            <br>
            <fieldset></fieldset>
            <br>
            <pre>_______________________________________________
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</pre>
          </blockquote>
          <br>
        </blockquote>
        <br>
        <br>
        <fieldset></fieldset>
        <br>
        <pre>_______________________________________________
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Visit other Kitware open-source projects at <a href="http://www.kitware.com/opensource/opensource.html" target="_blank">http://www.kitware.com/opensource/opensource.html</a>

Please keep messages on-topic and check the ParaView Wiki at: <a href="http://paraview.org/Wiki/ParaView" target="_blank">http://paraview.org/Wiki/ParaView</a>

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</pre>
      </blockquote>
      <br>
    </blockquote>
    <br>
  </div></div></div>

<br>_______________________________________________<br>
Powered by <a href="http://www.kitware.com" target="_blank">www.kitware.com</a><br>
<br>
Visit other Kitware open-source projects at <a href="http://www.kitware.com/opensource/opensource.html" target="_blank">http://www.kitware.com/opensource/opensource.html</a><br>
<br>
Please keep messages on-topic and check the ParaView Wiki at: <a href="http://paraview.org/Wiki/ParaView" target="_blank">http://paraview.org/Wiki/ParaView</a><br>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div dir="ltr"><font face="trebuchet ms, sans-serif"><i>| Aashish Chaudhary <br>| Technical Leader         <br>| Kitware Inc.            <br></i></font><div><i><font face="trebuchet ms, sans-serif">| </font><a href="http://www.kitware.com/company/team/chaudhary.html" target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div></div>
</div>