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Hello,<BR>
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I'm using transparencies in my visualization and we've noticed that the depth view is not correct. Some objects in the back are shown through the ones that are in the front. I was told that most rendering is done front-to-back and that if I was able to do back-to-front rendering, my hardware will render my vis correctly.<BR>
I wanted to ask if anyone has experienced this before, and if someone knows of a way of fixing this?<BR>
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Thank you in advance,<BR>
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Karla<BR>
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