No subject


Wed Oct 7 22:37:18 EDT 2009


lding Mesa,, both Xlib and DRI make use of the X11 libraries, but it is my =
understanding that if you build mesa with the
--with-driver=3Dosmesa

Then the offending glx* linkage will not be necessary. You will get a libOS=
Mesa instead of libGL - but you simply tell VTK to use that one instead of =
libGL. (Pat's tweaks may also be required to stop vtkXRenderwindow stuff be=
ing pulled in).

I haven't actually tried this, but I'd like to be proved right or wrong so =
that I know for future reference.

JB

 *   Xlib - This is the default mode for building Mesa. It uses Xlib as a s=
oftware renderer to do all rendering. It corresponds to the option --with-d=
river=3Dxlib. The libX11 and libXext libraries, as well as the X11 developm=
ent headers, will be need to support the Xlib driver.
 *   DRI - This mode uses the DRI hardware drivers for accelerated OpenGL r=
endering. Enable the DRI drivers with the option --with-driver=3Ddri. See t=
he basic installation instructions<http://www.mesa3d.org/install.html> for =
details on prerequisites for the DRI drivers.
 *   OSMesa - No libGL is built in this mode. Instead, the driver code is b=
uilt into the Off-Screen Mesa (OSMesa) library. See the Off-Screen Renderin=
g<http://www.mesa3d.org/osmesa.html> page for more details.



From: paraview-bounces at paraview.org [mailto:paraview-bounces at paraview.org] =
On Behalf Of pat marion
Sent: 24 February 2010 21:33
To: Moreland, Kenneth
Cc: ParaView
Subject: Re: [Paraview] Compiling without X11 libraries

Sorry I misread your email, you don't want to create X11 windows at all.  Y=
ou want to do pure osmesa.  So then you'll be all set if you follow the hac=
ks I describe.  By the way, when I compile osmesa, for pure offscreen, I ju=
st run 'make linux-osmesa' and the result is libOSMesa.so and libGLU.so.

Pat
On Wed, Feb 24, 2010 at 3:29 PM, pat marion <pat.marion at kitware.com<mailto:=
pat.marion at kitware.com>> wrote:
Hi Ken,

Below is copy and paste from a previous email where I answered a similar qu=
estion off-list (your question is a little different because you want to us=
e Mesa3D to create windows).  Unfortunately you can't do this without some =
small hacks to the cmakelists.  I think the important part for you is in th=
e last paragraph.

----------

Using true offscreen means using vtkOSOpenGLRenderWindow and not vtkXOpenGL=
RenderWindow.  Which one is used depends on whether or not VTK_USE_OSMESA i=
s defined in $build_dir/VTK/vtkToolkits.h.

VTK_USE_OSMESA is defined when:

  * OPENGL_gl_LIBRARY is set to the empty string
  * VTK_USE_X is OFF
  * VTK_OPENGL_HAS_OSMESA is true

If the platform is Linux, and cmake is able to locate X11 libraries & heade=
rs, then cmake will force VTK_USE_X to ON.  You must hack VTK/CMake/vtkUseX=
.cmake to set it to OFF.

Look at the bottom of $build_dir/VTK/vtkToolkits.h to make sure that you ha=
ve successfully defined VTK_USE_OSMESA.

If you are doing a shared build, and OPENGL_gl_LIBRARY is the empty string,=
 then you will get link errors because of some changes that were introduced=
 after the transitive linking patch last June.  To avoid that, you need to =
change all instances of ${OPENGL_gl_LIBRARY} to ${OSMESA_LIBRARY} in all CM=
akeLists.txt except for VTK/Rendering/CMakeLists.txt or VTK/CMakeLists.txt.


Pat

On Wed, Feb 24, 2010 at 3:10 PM, Moreland, Kenneth <kmorel at sandia.gov<mailt=
o:kmorel at sandia.gov>> wrote:
I do have PARAVIEW_BUILD_GT_GUI off, but I still need rendering.  I still n=
eed to create OpenGL windows, but I will only ever do it through OSMesa, ne=
ver through X11.

-Ken



On 2/24/10 1:02 PM, "Dave Partyka" <dave.partyka at kitware.com<http://dave.pa=
rtyka at kitware.com>> wrote:
I am not sure about ParaView but in VTK if you turn rendering off you shoul=
d be able to do this. Have you tried turning PARAVIEW_BUILD_QT_GUI off? I d=
o that when I generate the command line tools package on Mac OSX.

On Wed, Feb 24, 2010 at 2:40 PM, Moreland, Kenneth <kmorel at sandia.gov<http:=
//kmorel at sandia.gov>> wrote:
Is there any way to compile ParaView without any X11 libraries at all?  I c=
ompiled OSMesa support for Mesa 3D and tried to link that, but when I link =
I am missing a bunch of glX* symbols.  I think that in order to build these=
 functions for Mesa, I need an X11 library, which gets me back to the dilem=
ma of what if you have no libraries?

-Ken

   ****      Kenneth Moreland
    ***      Sandia National Laboratories
***********
*** *** ***  email: kmorel at sandia.gov<http://kmorel@sandia.gov> <http://kmo=
rel at sandia.gov>
**  ***  **  phone: (505) 844-8919
    ***      web:   http://www.cs.unm.edu/~kmorel<http://www.cs.unm.edu/%7E=
kmorel>


_______________________________________________
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Visit other Kitware open-source projects at http://www.kitware.com/opensour=
ce/opensource.html

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   ****      Kenneth Moreland
    ***      Sandia National Laboratories
***********
*** *** ***  email: kmorel at sandia.gov<http://kmorel@sandia.gov>
**  ***  **  phone: (505) 844-8919
    ***      web:   http://www.cs.unm.edu/~kmorel<http://www.cs.unm.edu/%7E=
kmorel>

_______________________________________________
Powered by www.kitware.com<http://www.kitware.com>
Visit other Kitware open-source projects at http://www.kitware.com/opensour=
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<div class=3DSection1>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>Ken<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>From the Mesa web pages ...(snip below), there are 3 driver
options for building Mesa,, both Xlib and DRI make use of the X11 libraries=
,
but it is my understanding that if you build mesa with the <o:p></o:p></spa=
n></p>

<p class=3DMsoNormal><code><span style=3D'font-size:10.0pt'>--with-driver=
=3Dosmesa<o:p></o:p></span></code></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>Then the offending glx* linkage will not be necessary. You w=
ill get
a libOSMesa instead of libGL &#8211; but you simply tell VTK to use that on=
e
instead of libGL. (Pat&#8217;s tweaks may also be required to stop
vtkXRenderwindow stuff being pulled in).<o:p></o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>I haven&#8217;t actually tried this, but I&#8217;d like to b=
e
proved right or wrong so that I know for future reference.<o:p></o:p></span=
></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'>JB<o:p></o:p></span></p>

<ul type=3Ddisc>
 <li class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-a=
lt:auto;
     mso-list:l0 level1 lfo1'><a name=3Dxlib><b><i>Xlib</i></b></a> - This =
is the
     default mode for building Mesa. It uses Xlib as a software renderer to=
 do
     all rendering. It corresponds to the option <span style=3D'font-size:1=
0.0pt;
     font-family:"Courier New"'>--with-driver=3Dxlib</span>. The libX11 and
     libXext libraries, as well as the X11 development headers, will be nee=
d to
     support the Xlib driver. <o:p></o:p></li>
 <li class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-a=
lt:auto;
     mso-list:l0 level1 lfo1'><a name=3Ddri><b><i>DRI</i></b></a> - This mo=
de
     uses the DRI hardware drivers for accelerated OpenGL rendering. Enable=
 the
     DRI drivers with the option <span style=3D'font-size:10.0pt;font-famil=
y:
     "Courier New"'>--with-driver=3Ddri</span>. See the <a
     href=3D"http://www.mesa3d.org/install.html">basic installation instruc=
tions</a>
     for details on prerequisites for the DRI drivers. <o:p></o:p></li>
 <li class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-a=
lt:auto;
     mso-list:l0 level1 lfo1'><a name=3Dosmesa><b><i>OSMesa</i></b></a> - N=
o
     libGL is built in this mode. Instead, the driver code is built into th=
e
     Off-Screen Mesa (OSMesa) library. See the <a
     href=3D"http://www.mesa3d.org/osmesa.html">Off-Screen Rendering</a> pa=
ge for
     more details. <o:p></o:p></li>
</ul>

<p class=3DMsoNormal style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt=
:auto'><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<div style=3D'border:none;border-left:solid blue 1.5pt;padding:0cm 0cm 0cm =
4.0pt'>

<div>

<div style=3D'border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm =
0cm 0cm'>

<p class=3DMsoNormal><b><span lang=3DEN-US style=3D'font-size:10.0pt;font-f=
amily:
"Tahoma","sans-serif"'>From:</span></b><span lang=3DEN-US style=3D'font-siz=
e:10.0pt;
font-family:"Tahoma","sans-serif"'> paraview-bounces at paraview.org
[mailto:paraview-bounces at paraview.org] <b>On Behalf Of </b>pat marion<br>
<b>Sent:</b> 24 February 2010 21:33<br>
<b>To:</b> Moreland, Kenneth<br>
<b>Cc:</b> ParaView<br>
<b>Subject:</b> Re: [Paraview] Compiling without X11 libraries<o:p></o:p></=
span></p>

</div>

</div>

<p class=3DMsoNormal><o:p>&nbsp;</o:p></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'>Sorry I misread your em=
ail, you
don't want to create X11 windows at all.&nbsp; You want to do pure
osmesa.&nbsp; So then you'll be all set if you follow the hacks I
describe.&nbsp; By the way, when I compile osmesa, for pure offscreen, I ju=
st
run 'make linux-osmesa' and the result is libOSMesa.so and libGLU.so.<br>
<br>
Pat<o:p></o:p></p>

<div>

<p class=3DMsoNormal>On Wed, Feb 24, 2010 at 3:29 PM, pat marion &lt;<a
href=3D"mailto:pat.marion at kitware.com">pat.marion at kitware.com</a>&gt; wrote=
:<o:p></o:p></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'>Hi Ken,<br>
<br>
Below is copy and paste from a previous email where I answered a similar
question off-list (your question is a little different because you want to =
use
Mesa3D to create windows).&nbsp; Unfortunately you can't do this without so=
me
small hacks to the cmakelists.&nbsp; I think the important part for you is =
in
the last paragraph.<br>
<br>
----------<br>
<br>
Using true offscreen means using vtkOSOpenGLRenderWindow and not
vtkXOpenGLRenderWindow.&nbsp; Which one is used depends on whether or not
VTK_USE_OSMESA is defined in $build_dir/VTK/vtkToolkits.h.<br>
<br>
VTK_USE_OSMESA is defined when:<br>
<br>
&nbsp; * OPENGL_gl_LIBRARY is set to the empty string<br>
&nbsp; * VTK_USE_X is OFF<br>
&nbsp; * VTK_OPENGL_HAS_OSMESA is true<br>
<br>
If the platform is Linux, and cmake is able to locate X11 libraries &amp;
headers, then cmake will force VTK_USE_X to ON.&nbsp; You must hack
VTK/CMake/vtkUseX.cmake to set it to OFF.<br>
<br>
Look at the bottom of $build_dir/VTK/vtkToolkits.h to make sure that you ha=
ve
successfully defined VTK_USE_OSMESA.<br>
<br>
If you are doing a shared build, and OPENGL_gl_LIBRARY is the empty string,
then you will get link errors because of some changes that were introduced
after the transitive linking patch last June.&nbsp; To avoid that, you need=
 to
change all instances of ${OPENGL_gl_LIBRARY} to ${OSMESA_LIBRARY} in all
CMakeLists.txt except for VTK/Rendering/CMakeLists.txt or VTK/CMakeLists.tx=
t.<br>
<span style=3D'color:#888888'><br>
<br>
Pat<br>
<br>
</span><o:p></o:p></p>

<div>

<div>

<p class=3DMsoNormal>On Wed, Feb 24, 2010 at 3:10 PM, Moreland, Kenneth &lt=
;<a
href=3D"mailto:kmorel at sandia.gov" target=3D"_blank">kmorel at sandia.gov</a>&g=
t;
wrote:<o:p></o:p></p>

</div>

<blockquote style=3D'border:none;border-left:solid #CCCCCC 1.0pt;padding:0c=
m 0cm 0cm 6.0pt;
margin-left:4.8pt;margin-right:0cm'>

<div>

<div>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif"'>I
do have PARAVIEW_BUILD_GT_GUI off, but I still need rendering. &nbsp;I stil=
l
need to create OpenGL windows, but I will only ever do it through OSMesa, n=
ever
through X11.<br>
<br>
-Ken<o:p></o:p></span></p>

<div>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><span style=3D'font-siz=
e:11.0pt;
font-family:"Calibri","sans-serif"'><br>
<br>
<br>
On 2/24/10 1:02 PM, &quot;Dave Partyka&quot; &lt;<a
href=3D"http://dave.partyka@kitware.com" target=3D"_blank">dave.partyka at kit=
ware.com</a>&gt;
wrote:<o:p></o:p></span></p>

</div>

<blockquote style=3D'margin-top:5.0pt;margin-bottom:5.0pt'>

<div>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif"'>I
am not sure about ParaView but in VTK if you turn rendering off you should =
be
able to do this.&nbsp;Have you tried turning PARAVIEW_BUILD_QT_GUI off? I d=
o
that when I generate the command line tools package on Mac OSX.<br>
<br>
On Wed, Feb 24, 2010 at 2:40 PM, Moreland, Kenneth &lt;<a
href=3D"http://kmorel@sandia.gov" target=3D"_blank">kmorel at sandia.gov</a>&g=
t;
wrote:</span><o:p></o:p></p>

</div>

<blockquote style=3D'margin-top:5.0pt;margin-bottom:5.0pt'>

<div>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif"'>Is
there any way to compile ParaView without any X11 libraries at all? &nbsp;I
compiled OSMesa support for Mesa 3D and tried to link that, but when I link=
 I
am missing a bunch of glX* symbols. &nbsp;I think that in order to build th=
ese
functions for Mesa, I need an X11 library, which gets me back to the dilemm=
a of
what if you have no libraries?<br>
<br>
-Ken</span><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><span style=3D'font-size:10.0pt;font-family:Consolas'>=
<br>
&nbsp;&nbsp;&nbsp;**** &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Kenneth Moreland<br>
&nbsp;&nbsp;&nbsp;&nbsp;*** &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sandia National
Laboratories<br>
*********** &nbsp;<o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><span style=3D'font-size:10.0pt;font-family:Consolas'>=
*** ***
*** &nbsp;email: <a href=3D"http://kmorel@sandia.gov" target=3D"_blank">kmo=
rel at sandia.gov</a>
&lt;<a href=3D"http://kmorel@sandia.gov" target=3D"_blank">http://kmorel@sa=
ndia.gov</a>&gt;
<o:p></o:p></span></p>

<div>

<p class=3DMsoNormal><span style=3D'font-size:10.0pt;font-family:Consolas'>=
**
&nbsp;*** &nbsp;** &nbsp;phone: (505) 844-8919<br>
&nbsp;&nbsp;&nbsp;&nbsp;*** &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;web: &nbsp;&nbsp;=
<a
href=3D"http://www.cs.unm.edu/%7Ekmorel" target=3D"_blank">http://www.cs.un=
m.edu/~kmorel</a><o:p></o:p></span></p>

</div>

<p class=3DMsoNormal><span style=3D'font-size:11.0pt;font-family:"Calibri",=
"sans-serif"'><br>
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