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<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">Hi Mathieu,<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">I was able to hack something together that worked well enough. I ended up copying vtkParticleTracerBase to a new vtkParticleTracerBaseWithSink class. Then I duplicated
the minimal amount of seed-related code I could get away with to be used with the sinks, e.g. GetSeedSources -> GetSinkSources, etc. The actual check against the sink radius happens in IntegrateParticle.
<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">For some reason, it crashes if the sinks are read from a .pvd time series, but works fine if they’re a legacy VTK file series. It also doesn’t behave quite right
when reinjection is turned on. Reinjection appears to happen after IntegrateParticles? (I admit the program flow for this is confusing me) So for one timestep some particles might be within the sinks’ effective radii.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">Mark<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><b><span style="font-size:11.0pt;font-family:"Calibri",sans-serif">From:</span></b><span style="font-size:11.0pt;font-family:"Calibri",sans-serif"> Mathieu Westphal [mailto:mathieu.westphal@kitware.com]
<br>
<b>Sent:</b> Thursday, October 19, 2017 2:03 AM<br>
<b>To:</b> Van Moer, Mark W <mvanmoer@illinois.edu><br>
<b>Cc:</b> ParaView Developers <paraview-developers@paraview.org>; ParaView <paraview@paraview.org><br>
<b>Subject:</b> Re: [Paraview] Accessing particles generated by ParticleTracer<o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal" style="margin-bottom:12.0pt">Hello<o:p></o:p></p>
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<p class="MsoNormal" style="margin-bottom:12.0pt">Regarding the Programmable Filter, you are right, there is no way to specify it upstream,<br>
you would need to keep a list of previously deleted particle that should stay deleted, definitelly not a great solution.<o:p></o:p></p>
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<p class="MsoNormal">Regarding the inheritance, you are right as well, but keep in mind that ParaView is Open Source and you can contribute to the code of the vtkParticleStreamer if you want<o:p></o:p></p>
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<p class="MsoNormal" style="margin-bottom:12.0pt">and add some kind of check in the base class that you could redefine in your class if you want.<o:p></o:p></p>
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<p class="MsoNormal">Regarding the plugin loading problem, are you trying to load the plugin in the paraview release (not good) or in the paraview you build the plugin with (good).
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If this part is ok, then i would suggest first trying the examples plugins in ParaView source. You will find correctly written CMakeLists and you can work your way up from there.<o:p></o:p></p>
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<p class="MsoNormal">"paraview/Examples/Plugins/Filter" seems a good starting point. Just copy the folder somewhere, build it and check it can be loaded in ParaView.<o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">Let me know if you run into any troubles.<o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">Best,<o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal"><br clear="all">
<o:p></o:p></p>
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<p class="MsoNormal">Mathieu Westphal<o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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<p class="MsoNormal">On Wed, Oct 18, 2017 at 6:30 PM, Van Moer, Mark W <<a href="mailto:mvanmoer@illinois.edu" target="_blank">mvanmoer@illinois.edu</a>> wrote:<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">Hi Mathieu,</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">Thanks for the suggestions. I tried having a Programmable Filter take the PolyData input, do the check,
and write new PolyData output, and that kind of worked, except that particles could reappear after being deleted. That a particle was deleted wasn’t being sent back upstream to the Particle Tracer, upstream state changes aren’t supported as I understand it.</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">I tried making a plugin by deriving from vtkParticleTracerBase and overriding RequestData() and IntegrateParticles(),
however, that doesn’t work because they accesses private members of vtkParticleTracerBase.</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">I also tried copying vtkParticleTracerBase to a new class and hacking on it directly, but I’m getting
link errors when I try to load the plugin, like </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">undefined symbol: _<i>Z34vtkParticleTracerWithSinkBase_Init</i>_P26vtkClientServerInterpreter</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">(I was able to hack directly on vtkParticleTracerBase.cxx in the ParaView src tree and it worked as
expected, but I would rather get a plugin working.) </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="m4322830825373641614msolistparagraph" style="margin-left:.25in"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">-</span><span style="font-size:7.0pt;color:#1F497D">
</span><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">When making a plugin based on an abstract VTK class, does something need to change in the CMakeLists.txt? I’m just guessing that’s where my issue with the link error is?</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">Thanks,</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">Mark</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><b><span style="font-size:11.0pt;font-family:"Calibri",sans-serif">From:</span></b><span style="font-size:11.0pt;font-family:"Calibri",sans-serif"> Mathieu Westphal [mailto:<a href="mailto:mathieu.westphal@kitware.com" target="_blank">mathieu.westphal@kitware.com</a>]
<br>
<b>Sent:</b> Tuesday, September 26, 2017 9:22 AM<br>
<b>To:</b> Van Moer, Mark W <<a href="mailto:mvanmoer@illinois.edu" target="_blank">mvanmoer@illinois.edu</a>><br>
<b>Cc:</b> ParaView Developers <<a href="mailto:paraview-developers@paraview.org" target="_blank">paraview-developers@paraview.org</a>>; ParaView <<a href="mailto:paraview@paraview.org" target="_blank">paraview@paraview.org</a>></span><o:p></o:p></p>
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<p class="MsoNormal"><br>
<b>Subject:</b> Re: [Paraview] Accessing particles generated by ParticleTracer<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;margin-bottom:12.0pt">Hello<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Simplest way to go would be to add a Python Programmable Filter after the particle tracer, that process each point and does not copy it when it is too far from an arbitrary point.<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;margin-bottom:12.0pt">This would work, even with paraview release, but will not be so most efficient implementation.<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Harder way to go would be to copy(or inherit) the ParticleTracer as a new vtk filter and associated xml proxy plugin. And add a radius check in the code, probably in vtkParticleTracerBase::RequestData:1188<br>
<br>
// if the particle is sent, remove it from the list<br>
- if (this->SendParticleToAnotherProcess(info,previous,this->OutputPointData))<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">+ if (this->SendParticleToAnotherProcess(info,previous,this->OutputPointData) || !yourRadiusTest(point2))<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> {<br>
this->ParticleHistories.erase(it);<br>
particle_good = false;<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> }<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">much more efficient but you will need to know C++ and how to compile ParaView and a ParaView plugin.<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Best,<o:p></o:p></p>
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<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Mathieu Westphal<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On Tue, Sep 26, 2017 at 3:53 PM, Van Moer, Mark W <<a href="mailto:mvanmoer@illinois.edu" target="_blank">mvanmoer@illinois.edu</a>> wrote:<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">Hi Mathieu,</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">The full science context is, this is a simulation of a binary black hole system. The way the solver
works, the black hole locations aren’t actually in the mesh, they’re stored as separate coordinates with an associated radius. The black holes orbit each other during the simulation, creating turbulence in the plasma (and magnetic field). I made a few videos
of particles being advected by the plasma velocity. This was basically just the mesh, a seed source, and a Particle Tracer filter. This works fine, except that particles which get within the radius of each black hole end up coagulating and behaving non-physically.
If I understand the scientist right, in the simulation itself, they are able to handle this somehow correctly, but that behavior doesn’t get translated to what’s saved in the mesh.
</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">That’s part 1. Part 2 of the vis, and this works, is that the plasma advected particles are used as
seeds for streamlines through the magnetic field -- though there are streamlines coming out of non-physically correct particles.
</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">What I’d like is to be able to check of each of the actual particle locations vs the black hole locations
and radii and if they’re within that radii, delete them (or hide them, make them transparent, whatever.) I was hoping this was something I could do with a programmable filter, but I’m open to any suggestions, including hacking on VTK source.
</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D">Mark</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1F497D"> </span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><b><span style="font-size:11.0pt;font-family:"Calibri",sans-serif">From:</span></b><span style="font-size:11.0pt;font-family:"Calibri",sans-serif"> Mathieu Westphal [mailto:<a href="mailto:mathieu.westphal@kitware.com" target="_blank">mathieu.westphal@kitware.com</a>]
<br>
<b>Sent:</b> Tuesday, September 26, 2017 2:47 AM<br>
<b>To:</b> Van Moer, Mark W <<a href="mailto:mvanmoer@illinois.edu" target="_blank">mvanmoer@illinois.edu</a>>; ParaView Developers <<a href="mailto:paraview-developers@paraview.org" target="_blank">paraview-developers@paraview.org</a>><br>
<b>Cc:</b> ParaView <<a href="mailto:paraview@paraview.org" target="_blank">paraview@paraview.org</a>><br>
<b>Subject:</b> Re: [Paraview] Accessing particles generated by ParticleTracer</span><o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;margin-bottom:12.0pt">Hello<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;margin-bottom:12.0pt">Can you give some context ? At which level of implementation are you trying to do that ?<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Best,<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Mathieu Westphal<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">On Tue, Sep 26, 2017 at 12:09 AM, Van Moer, Mark W <<a href="mailto:mvanmoer@illinois.edu" target="_blank">mvanmoer@illinois.edu</a>> wrote:<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="color:#1F497D">Looks like I’d have to get at the std::vector<ParticleInformation> ParticleVector that’s inherited from vtkParticleTracerBase? I’m guessing that’s not
exposed by the proxy.</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="color:#1F497D">Mark</span><o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><span style="color:#1F497D"> </span><o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><b>From:</b> Van Moer, Mark W
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<b>Sent:</b> Monday, September 25, 2017 2:25 PM<br>
<b>To:</b> ParaView <<a href="mailto:paraview@paraview.org" target="_blank">paraview@paraview.org</a>><br>
<b>Subject:</b> Accessing particles generated by ParticleTracer<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Hi ParaView,
<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Is it possible to get at the individual particles generated by ParticleTracer? I’ve been handed a mesh with a velocity field and an implied particle sink. I’d like to delete any
particles that wander within a certain radius of that sink. My thought was if I could get at the array holding the particles I could check each distance and delete as necessary.
<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Thanks,<o:p></o:p></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto">Mark<o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"> <o:p></o:p></p>
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<p class="MsoNormal"><o:p> </o:p></p>
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