<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span style="color:rgb(34,34,34)">Thanks (wondering why I didn't find that file with my grep). So does that mean that these days Mesa and NVidia libGL (or any other OpenGL implementation) are changeable at runtime? I got the idea that there were still issues with that, even though the whole OpenGL vendor-neutral library solution seems to be gaining traction (e.g. [2]).</span><br></blockquote></div></div>
</blockquote></div><br></div><div class="gmail_extra">At load time, and not run time. Thus you can't swap them once the app has started. The GLVND is supposed to address that issue where you can have Mesa and Nvidia OpenGL contexts, for example, in the same application without issues.<br></div></div>