<div dir="ltr"><div><br></div><div>For those who have an Oculus or Vive...</div><div><br></div><div>I have been working on creating a simple/limited mechanism for viewing data from ParaView with the Oculus and/or Vive. I am planning to put out a blog post, but before I do so I wanted to have someone test the executable to see if it works for more than just me :-) If you fit the bill and could give it a test run that would be great. I have placed a windows 64 bit binary of PV that was built with Oculus and Vive support here as a zip file.</div><div><br></div><div><a href="https://www.dropbox.com/s/kqmotfgwyv7fjc0/PVVR.zip?dl=0" target="_blank">https://www.dropbox.com/s/<wbr>kqmotfgwyv7fjc0/PVVR.zip?dl=0</a><br></div><div><br></div><div>To test it you should be able to unzip it somewhere on a windows system that has a Vive/Oculus installed and working.</div><div><br></div><div>Start up Oculus Home or Steam VR. </div><div><br></div><div>If using Oculus Home there is an option in the settings menu (gear shaped thing) you must turn on to allow the Oculus to run third party apps. </div><div><br></div><div>Run this paraview</div><div><br></div><div>Create a cone</div><div><br></div><div>In the view make sure you have turned on advanced properties by clicking the gear</div><div><br></div><div><br></div><div><img src="cid:ii_15700fb34f8cf023" alt="Inline image 1" width="562" height="519"><br></div><div>Then you should be able to hit "send to OpenVR" for example to see your data in the Vive. </div><div><br></div><div><img src="cid:ii_15700fe426c7642e" alt="Inline image 2" width="562" height="519"><br></div><div>When done you hit the button above the touchpad on the Vive (or the space bar on Oculus) to return to ParaView. When in VR do not interact with the PV GUI. For the Vive the basic interactions are <br></div><div><br></div><div><div>// A click and hold in 3D within the bounding box of a prop</div><div>// will pick up that prop allowing you to translate and</div><div>// orient that prop as desired with the 3D controller.</div><div>//</div><div>// Click/dragging two controllers and pulling them apart or</div><div>// pushing them together will initial a scale gesture</div><div>// that will scale the world larger or smaller.</div><div>//</div><div>// Click/dragging two controllers and translating them in the same</div><div>// direction will translate the camera/world</div><div>// pushing them together will initial a scale gesture</div><div>// that will scale the world larger or smaller.</div><div>//</div><div>// If a controller is right clicked (push touchpad on Vive)</div><div>// then it starts a fly motion where the camer moves in the</div><div>// direction the controller is pointing. It moves at a speed</div><div>// scaled by the position of your thumb on the trackpad.</div><div>// Higher moves faster forward. Lower moves faster backwards.</div><div>//</div><div>// For the Vive left click is mapped to the trigger and right</div><div>// click is mapped to pushing the trackpad down.</div></div><div><br></div><div><br></div><div>Thanks</div><div>Ken</div><div><br></div><div><br></div><div><br></div>-- <br><div>Ken Martin PhD<div>Chairman & CFO<br>Kitware Inc.<br>28 Corporate Drive<br>Clifton Park NY 12065<br><a href="tel:518%20371%203971" value="+15183713971" target="_blank">518 371 3971</a><div><br></div><div><span style="font-size:10pt;font-family:tahoma,sans-serif">This communication,
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