<div dir="ltr">Thanks Burlen! Nice work as always.<div><br></div><div style>Any thoughts on the remaining failures? I'ld like to fix or if necessary suppress whatever remains and then promote them to the expected section of the VTK dashboard.</div>
</div><div class="gmail_extra"><br clear="all"><div>David E DeMarle<br>Kitware, Inc.<br>R&D Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div>
<br><br><div class="gmail_quote">On Sat, Nov 23, 2013 at 5:51 PM, Utkarsh Ayachit <span dir="ltr"><<a href="mailto:utkarsh.ayachit@kitware.com" target="_blank">utkarsh.ayachit@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Great post, Burlen.<br>
<span class="HOEnZb"><font color="#888888"><br>
Utkarsh<br>
</font></span><div class="im HOEnZb"><br>
On Mon, Nov 18, 2013 at 1:24 PM, Burlen Loring <<a href="mailto:burlen.loring@gmail.com">burlen.loring@gmail.com</a>> wrote:<br>
</div><div class="HOEnZb"><div class="h5">> Hi All,<br>
><br>
> VTK 6.1 will take full advantage of OpenGL features in OSMesa. In the past<br>
> this hadn't been the case, a number of key algorithms or classes that<br>
> algorithms depended on were explicitly disabled when OSMesa was detected.<br>
> I've been investigating use of the new 9.2.2 Mesa release in which OSMesa<br>
> can take advantage of the VMWare's Gallium llvmpipe back-end. The advantages<br>
> of this back-end over the classic OSMesa back-end are better OpenGL<br>
> extension support, threading, and use of LLVM/clang for shader compilation.<br>
> The llvmpipe backend is quite a bit faster on shader heavy algorithms and<br>
> supports Surface LIC while the classic back-end does not. In the recent<br>
> Mesa 9.2.2 release it finally works flawlessly with pvbatch.<br>
><br>
> The Mesa 9.2.2 release configured with the Gallium llvmpipe OSMesa state<br>
> tracker should be the recommended Mesa release for off-screen rendering in<br>
> VTK and ParaView and I've updated the wiki with build instructions and some<br>
> rendering benchmarks.<br>
> <a href="http://paraview.org/Wiki/ParaView/ParaView_And_Mesa_3D" target="_blank">http://paraview.org/Wiki/ParaView/ParaView_And_Mesa_3D</a><br>
> I've left a link to the old page, if there are no objections I'd like to<br>
> remove it.<br>
><br>
> I've set up ParaView and VTK dashboards for the new 9.2.2 Mesa release<br>
> <a href="http://open.cdash.org/index.php?project=VTK&filtercount=1&showfilters=1&field1=site/string&compare1=63&value1=rocky" target="_blank">http://open.cdash.org/index.php?project=VTK&filtercount=1&showfilters=1&field1=site/string&compare1=63&value1=rocky</a><br>
> <a href="http://open.cdash.org/index.php?project=ParaView&filtercount=1&showfilters=1&field1=site/string&compare1=63&value1=rocky" target="_blank">http://open.cdash.org/index.php?project=ParaView&filtercount=1&showfilters=1&field1=site/string&compare1=63&value1=rocky</a><br>
><br>
> If you guys see anything wrong with it , please let me know.<br>
><br>
> Thanks<br>
> Burlen<br>
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</div></div></blockquote></div><br></div>