<blockquote class="gmail_quote" style="margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">What is your coordinate system like as far as your tracking system is<br>
concerned? If it does not match what ParView expects then you will<br>face these issues.</blockquote><div>In the pvx file, I put the CAVE coordinates in the tracker space, because TrackerTransform of vtkVRPNConnection did not work properly (strange behaviour). Maybe the matrix I put in it was wrong...</div>
<div><br></div><div>Thanks for the link to the article. I already (quikcly) read it, but I missed some things. These day I'm working hard trying to understand how to extend ParaView, and today an other fight was to dynamically create a slice cut of an object by plug-in code, still trying hehe... (I think I will soon post an other thread with that subject :p)</div>
<div><br></div><div>Thanks for your answer !</div><div><br></div><div>All the best,</div><div><br></div><div>Jean-Noël</div><br><div class="gmail_quote">2012/5/15 Aashish Chaudhary <span dir="ltr"><<a href="mailto:aashish.chaudhary@kitware.com" target="_blank">aashish.chaudhary@kitware.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On Tue, May 15, 2012 at 3:29 AM, Jean-Noël Chiganne<br>
<<a href="mailto:jean-noel.chiganne@limsi.fr">jean-noel.chiganne@limsi.fr</a>> wrote:<br>
</div><div class="im">> Hi all,<br>
><br>
> I tried using Head Traking (VRPlugin vtkVRStyleTracking) in a CAVE with MPI<br>
> and the pvx file for the screens (stereo mode crystal eyes).<br>
> Two nodes as server and a PC as client. What surprised me is that I have a<br>
> 3D window on the client where I can control a camera, and it has an impact<br>
> on the scene displaying on the CAVE !<br>
> I thought Headtracking was disabling other camera interactionw, because it<br>
> seems to cause some conflicts in adaptative and stereo vision.<br>
<br>
</div>We don't disable it but you are right that it does conflict and hence<br>
its use is not recommended.<br>
<div class="im"><br>
<br>
I had to<br>
> "fight" with camera settings in Paraview menu to have something good, and<br>
> the vertical rotation of the head was not properly processed.<br>
<br>
</div>What is your coordinate system like as far as your tracking system is<br>
concerned? If it does not match what ParView expects then you will<br>
face these issues.<br>
<div class="im"><br>
><br>
> Is there some tricks to know to have a full working head tracking ? What<br>
> does the "HeadPose" property of the RenderWindow exactly modified ?<br>
<br>
</div>This is proxy related code. For a general overview have a look at this<br>
article: <a href="http://www.kitware.com/source/home/post/66" target="_blank">http://www.kitware.com/source/home/post/66</a><br>
<div class="HOEnZb"><div class="h5"><br>
<br>
><br>
> All the best,<br>
><br>
> Jean-Noël<br>
><br>
> _______________________________________________<br>
> Paraview-developers mailing list<br>
> <a href="mailto:Paraview-developers@paraview.org">Paraview-developers@paraview.org</a><br>
> <a href="http://public.kitware.com/mailman/listinfo/paraview-developers" target="_blank">http://public.kitware.com/mailman/listinfo/paraview-developers</a><br>
><br>
<br>
<br>
<br>
</div></div><span class="HOEnZb"><font color="#888888">--<br>
| Aashish Chaudhary<br>
| R&D Engineer<br>
| Kitware Inc.<br>
| <a href="http://www.kitware.com" target="_blank">www.kitware.com</a><br>
</font></span></blockquote></div><br>