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<DIV><FONT face=Arial size=2>Hello,</FONT></DIV>
<DIV><FONT face=Arial size=2> doing a 3D registration of two
stacks as in example 8.6.1 and using itkVersorRigid3DTransform, I would like to
calculate the 3 axis components and the angle of the Versor resulting
from:</FONT></DIV>
<DIV><FONT face=Arial size=2> - a rotation of a certain angle
around z-axis</FONT></DIV>
<DIV><FONT face=Arial size=2> - a 180°rotation around
y-axis</FONT></DIV>
<DIV><FONT face=Arial size=2> - no rotation around
x-axis</FONT></DIV>
<DIV><FONT face=Arial size=2>
<DIV><FONT face=Arial size=2>This is because I would like to initialize my
transform before launching.</FONT></DIV>
<DIV>Does anyone have an idea how to calculate it ? </FONT><FONT face=Arial
size=2>Seems that I have to calculate Quaternions; trying to do it actually
but I not really used with..</FONT></DIV>
<DIV><FONT face=Arial size=2>Thx, nic</FONT></DIV></DIV>
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