Hello Shamima,<br><br>Depends on how your 3D object is represented.<br><br>1. vtkPowerCrustSurfaceReconstruction if you want to skeletonize polygonal data. It an implementation of the MAT (Medial axis transform)<br><br>2. If you've used ITK, you might want to look at itk::BinaryThinningImageFilter. It works on binary ImageData. It does it by iterative erosion, until you end up with 1 pixel wide edges.
<br><br>-karthik<br><br><div><span class="gmail_quote">On 12/8/06, <b class="gmail_sendername">shamima yasmin</b> <<a href="mailto:y_shamima@hotmail.com">y_shamima@hotmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
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<p>Dear Friends,</p>
<p> Could anyone advise me that is there any method in vtk which helps in finding the medial axis of an arbitrary 3D object?</p>
<p>regards,</p></div></div><span class="ad"><br clear="all"><hr>Express yourself instantly with MSN Messenger! <a href="http://g.msn.com/8HMAEN/2740??PS=47575" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">
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