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<DIV><FONT face=Arial size=2><SPAN class=103241120-22092006>Hi
everyone,</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN class=103241120-22092006> I
have 3D points data and their corresponding texture values and their constraint
edges, i.e. boundary points which construct the edges and holes. I'd like
to triangulate these 3D points to produce a polygonal mesh structure by
using the constrained edges information. Is there an algorithm in ITK to do this
? and Also if this operation is possible How can transfer this mesh structure to
vtk to visualize it ? and the last one How can I save it in a common 3D data
format such as *.obj ?</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=103241120-22092006></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN
class=103241120-22092006></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=103241120-22092006>
Thanks for your interest in advance</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN class=103241120-22092006>
Good jobs to all community members</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN class=103241120-22092006>
Sincerely</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN class=103241120-22092006>
Cem DEMiRKIR</SPAN></FONT></DIV></BODY></HTML>