[Insight-users] Continuous Skeleton? Thinning?

Zihua Su zihuabox at gmail.com
Tue Apr 24 16:37:45 EDT 2007


Hi all again,

I wanna to take out a continuous skeleton out off a 3D volume slice by
slice. I have
tried Binarythining which takes about 10 hours to complete. I also tried to
take out
the ridges from distance map which is either too many sub-branch of not
connected.
So, i am wondering if someone can help me out. Either you have a fast
thinning algorithm or
you can take out the main connected ridge from distance  map.

Your answers are appreciated

Regards


-- 
Richard
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