[Insight-users] Re: [vtkusers] Please help me: How get pixel data after Render()

Renaud Isabelle renauisa at yahoo.fr
Wed Jun 8 13:44:31 EDT 2005


Hi,
 
I'm sorry but this is not what I'm looking for. I have no image on the screen. 
 
By using vtkImageActor I can display one slice of my 3D image. This will be rendered off screen.
 
All I want is retrieve the pixel data of this slice from memory to display it on .
 
Do you have another idea?
 
Thanks,
Isa

Randall Hand <randall.hand at gmail.com> a écrit :
to get the screen image, you can use vtkWindowToImageFilter.. that'll turn the screen display into a 2d vtkImageData object that you can pass to other VTK filters (or in my case, vtkPNGWriter).

http://www.vtk.org/doc/nightly/html/classvtkWindowToImageFilter.html



On 6/8/05, Renaud Isabelle <renauisa at yahoo.fr> wrote:I'm got really crazy. I don't manage to use double buffering in order to avoid flickering on screen.
 
I'm using ImageSliceViewer to render a 2D slice of my 3D image on screen. It works well without double buffering except for flickering on screen.
 
I have already use double buffering in MFC and I have a class CMemDC that works fine to use memory buffering. 
 
-> All I need is a method to get the pixel data of my 2D slice displayed on screen.Then I can use it to create a DIB Bitmap from what is rendered off screen.  
 
I found the example of rendering in MFC and I tried the series of instructions:
 
this->window->SetupMemoryRendering(x,y,hdc);
this->window->Render();
StretchBlt(dc,0,0,x,y,memDC,0,0,x,y,SRCCOPY);
this->window->ResumeScreenRendering();
 
but all is displayed is a white page. Especially because during process, unsigned char* MemoryData should be NULL.
 
Please help me. 
 
 
 



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-- 
Randall Hand
http://www.yeraze.com 
		
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