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<div style="direction: ltr;font-family: Tahoma;color: #000000;font-size: 10pt;">Great! Thanks Dzenan!
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<div id="divRpF484050" style="direction: ltr;"><font face="Tahoma" size="2" color="#000000"><b>From:</b> Dzenan Zukic [dzenan.zukic@kitware.com]<br>
<b>Sent:</b> Wednesday, August 09, 2017 4:13 PM<br>
<b>To:</b> Milef, Nicholas Boris<br>
<b>Cc:</b> imstk-developers@imstk.org<br>
<b>Subject:</b> Re: [Imstk-developers] How to compile shader code in CMake?<br>
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<div dir="ltr">You can add custom command:
<div><a href="https://cmake.org/cmake/help/v3.0/command/add_custom_command.html" target="_blank">https://cmake.org/cmake/help/v3.0/command/add_custom_command.html</a><br>
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<div dir="ltr">Dženan Zukić, PhD, Senior R&D Engineer,<span style="font-size:12.8000001907349px"> </span>Kitware (Carrboro, N.C.)</div>
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<div class="gmail_quote">On Wed, Aug 9, 2017 at 4:09 PM, Milef, Nicholas Boris <span dir="ltr">
<<a href="mailto:milefn@rpi.edu" target="_blank">milefn@rpi.edu</a>></span> wrote:<br>
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<div style="direction:ltr; font-family:Tahoma; color:#000000; font-size:10pt">I need to compile the Vulkan shaders (from GLSL to SPIR-V) and I don't really want to add the SPIR-V shaders in the repo because they're binary (although they aren't very large).
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<div>From command prompt, I run this (included with VulkanSDK):</div>
<div>glslangvalidator -V mesh_frag.frag -o mesh_frag.spv</div>
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<div>Any ideas on how to do this?</div>
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