<div dir="ltr">Sure, we can only test if we know for sure we are doing the best in terms of algorithmic performance. Even then I think the only thing we can say is the minimum configuration need to run all the examples that come with the code. <div><br></div><div>Beyond that the users are expected to know the requirements based on computational load for the application they intend to build using iMSTK.<div><br></div><div><div><br></div></div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Oct 3, 2016 at 5:12 PM, Alexis Girault <span dir="ltr"><<a href="mailto:alexis.girault@kitware.com" target="_blank">alexis.girault@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">It's going to be hard to judge this before we do the minimum performance improvements and optimizations. I think we should wait until we start using iMSTK for our applications at which point we can look more into what it can handle. I don't think we need to define the requirements that early.<br><br>Thoughts?<div class="gmail_extra"><br clear="all"><div><div data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><span style="color:rgb(136,136,136);font-size:12.8000001907349px">Alexis Girault</span><br style="color:rgb(136,136,136);font-size:12.8000001907349px"><span style="color:rgb(136,136,136);font-size:12.8000001907349px">R&D Engineer in Medical Computing</span><br style="color:rgb(136,136,136);font-size:12.8000001907349px"><span style="color:rgb(136,136,136);font-size:12.8000001907349px">Kitware, Inc.</span><br style="color:rgb(136,136,136);font-size:12.8000001907349px"><br style="color:rgb(136,136,136);font-size:12.8000001907349px"><a href="http://www.kitware.com/" rel="noreferrer" style="color:rgb(17,85,204);font-size:12.8000001907349px" target="_blank">http://www.kitware.com</a><br style="color:rgb(136,136,136);font-size:12.8000001907349px"><font color="#999999"><a href="tel:(919)+969-6990+x325" target="_blank"><span style="font-size:12.8000001907349px">(919) 969-6990 x3</span>25</a></font><br></div></div></div></div></div></div></div></div></div>
<br><div class="gmail_quote"><div><div class="h5">On Mon, Oct 3, 2016 at 5:00 PM, Milef, Nicholas Boris <span dir="ltr"><<a href="mailto:milefn@rpi.edu" target="_blank">milefn@rpi.edu</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5">
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<div style="direction:ltr"><span style="font-size:10pt">What are the minimum requirements for iMSTK?
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<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt"><br>
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<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt">GPU VR: generally the GTX 970 is the default minimum requirement. This is recommended for HTC Vive: </div>
<div><a href="https://www.vive.com/us/ready/" target="_blank">https://www.vive.com/us/ready/</a><wbr>.<span style="font-size:10pt"> There are many reasons for this (including needing 90 FPS), but it's not going to go much lower than that.</span></div>
<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt"><br>
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<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt">GPU non-VR: that's much tougher. Is there some sort of baseline that's been determined?</div>
<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt"><br>
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<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt">CPU: it's tough because this application is more multi-threaded than many games, so it would seem that some sort of 4 virtual core CPU might be a good minimum, or something along those
lines. Since iMSTK is very modular, it may be the case that the CPU minimum can be even lower.</div>
<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt"><br>
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<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt">Memory: we can test this. I don't think this will be a huge issue since today everything is loaded with extra RAM, but we can see the average for the simplest simulation and multiply it
by some constant.</div>
<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt"><br>
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<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt">OS: I guess that's already listed on the ReadMe.</div>
<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt"><br>
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<div style="color:rgb(0,0,0);font-family:Tahoma;font-size:10pt">Really, the best way to test this is to use the minimum hardware and try running on that:</div>
<div><a href="http://gamedev.stackexchange.com/questions/437/how-do-i-determine-my-games-minimum-hardware-software-requirements" target="_blank">http://gamedev.stackexchange.c<wbr>om/questions/437/how-do-i-dete<wbr>rmine-my-games-minimum-hardwar<wbr>e-software-requirements</a></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr">Sreekanth Arikatla, Ph.D,</div><div dir="ltr">Senior R&D Engineer,</div><div dir="ltr"><a href="http://www.kitware.com" style="font-size:12.8px" target="_blank">Kitware, Inc.</a>, Carrboro, NC.<div><br></div></div></div></div></div></div></div></div></div></div></div></div></div>
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