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<div style="direction: ltr;"><span style="font-size: 10pt;">What are the minimum requirements for iMSTK?
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<div style="color: rgb(0, 0, 0); font-family: Tahoma; font-size: 10pt;">GPU VR: generally the GTX 970 is the default minimum requirement. This is recommended for HTC Vive: </div>
<div>https://www.vive.com/us/ready/.<span style="font-size: 10pt;"> There are many reasons for this (including needing 90 FPS), but it's not going to go much lower than that.</span></div>
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<div style="color: rgb(0, 0, 0); font-family: Tahoma; font-size: 10pt;">GPU non-VR: that's much tougher. Is there some sort of baseline that's been determined?</div>
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<div style="color: rgb(0, 0, 0); font-family: Tahoma; font-size: 10pt;">CPU: it's tough because this application is more multi-threaded than many games, so it would seem that some sort of 4 virtual core CPU might be a good minimum, or something along those
lines. Since iMSTK is very modular, it may be the case that the CPU minimum can be even lower.</div>
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<div style="color: rgb(0, 0, 0); font-family: Tahoma; font-size: 10pt;">Memory: we can test this. I don't think this will be a huge issue since today everything is loaded with extra RAM, but we can see the average for the simplest simulation and multiply it
by some constant.</div>
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<div style="color: rgb(0, 0, 0); font-family: Tahoma; font-size: 10pt;">OS: I guess that's already listed on the ReadMe.</div>
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<div style="color: rgb(0, 0, 0); font-family: Tahoma; font-size: 10pt;">Really, the best way to test this is to use the minimum hardware and try running on that:</div>
<div>http://gamedev.stackexchange.com/questions/437/how-do-i-determine-my-games-minimum-hardware-software-requirements</div>
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