[Imstk-developers] Copying Vega data

Milef, Nicholas Boris milefn at rpi.edu
Thu Oct 20 16:04:14 EDT 2016


In that case, then copying data over shouldn't be a big deal. I thought the copying was occurring on the rendering thread. If we need thread synchronization here, then we can just use a buffered approach.
________________________________
From: Sreekanth Arikatla [sreekanth.arikatla at kitware.com]
Sent: Thursday, October 20, 2016 3:53 PM
To: Milef, Nicholas Boris
Cc: imstk-developers at imstk.org
Subject: Re: [Imstk-developers] Copying Vega data

Hi Nick,
           It happens in a separate thread in the sceneManager module.

On Thu, Oct 20, 2016 at 3:45 PM, Milef, Nicholas Boris <milefn at rpi.edu<redir.aspx?REF=BpJFDzylJUzmyH0IS2ouZR58VfSo4ijMtYN4jcu2cDKtIV1CJPnTCAFtYWlsdG86bWlsZWZuQHJwaS5lZHU.>> wrote:
Do Vega operations occur on the same thread as the render loop? If not, then it might be best to buffer and copy over the data instead of directly working on the mesh data.

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--
Sreekanth Arikatla, Ph.D,
Senior R&D Engineer,
Kitware, Inc.<redir.aspx?REF=3qzFo3FNN4RdtBUk0qOs5JodPEA_-jpKD8tsMGEYn26tIV1CJPnTCAFodHRwOi8vd3d3LmtpdHdhcmUuY29t>, Carrboro, NC.

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