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hi all,<br>I need your help for my great problem. I'd like to visualize a 3D object in my scene with the follow properties:<br>It must to be invisible but not trasparence because it has to hide some object inside it.<br>I know that there is a openGL method to do it: glColorMask(). It is used to write or not in frame buffer some color component.<br>I'd like if there is something to resolve my problem in IGSTK or the way to call this openGL method from my igstk object.<br>Thanks a lot,<br>Luca<br /><hr />Cerchi i tuoi spazi? Hotmail va oltre i 5GB. <a href='http://messenger.it/hotmail.aspx' target='_new'>Scopri perché!</a></body>
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