<div dir="ltr"><span style="font-family:'Helvetica Neue',Helvetica,Arial,sans-serif;font-size:15px;line-height:11.1428575515747px">I have found this itk vector image example, I don't understand the meaning of each component of Vector Pixel type.</span><br style="font-family:'Helvetica Neue',Helvetica,Arial,sans-serif;font-size:15px;line-height:11.1428575515747px"><span style="font-family:'Helvetica Neue',Helvetica,Arial,sans-serif;font-size:15px;line-height:11.1428575515747px">For example the code line pixelValue[0] = 1.345; component X refers to a grayscale value or distance from next pixel inside the matrix of Image???</span><br><div><span style="font-family:'Helvetica Neue',Helvetica,Arial,sans-serif;font-size:15px;line-height:11.1428575515747px"><br></span></div><div><span style="font-family:'Helvetica Neue',Helvetica,Arial,sans-serif;font-size:15px;line-height:11.1428575515747px"><br></span></div><div><pre style="margin-top:0px;padding:5px;border:0px;font-size:13px;overflow:auto;width:auto;max-height:600px;font-family:Consolas,Menlo,Monaco,'Lucida Console','Liberation Mono','DejaVu Sans Mono','Bitstream Vera Sans Mono','Courier New',monospace,sans-serif;word-wrap:normal;line-height:9.65714263916016px;background-color:rgb(238,238,238)"><code style="margin:0px;padding:0px;border:0px;font-family:Consolas,Menlo,Monaco,'Lucida Console','Liberation Mono','DejaVu Sans Mono','Bitstream Vera Sans Mono','Courier New',monospace,sans-serif;white-space:inherit">#include "itkVector.h"
// Software Guide : EndCodeSnippet
#include "itkImage.h"
int main(int, char *[])
{
// Software Guide : BeginLatex
//
// The Vector class is templated over the type used to represent
// the coordinate in space and over the dimension of the space. In this example,
// we want the vector dimension to match the image dimension, but this is by
// no means a requirement. We could have defined a four-dimensional image
// with three-dimensional vectors as pixels.
//
// \index{itk::Vector!Instantiation}
// \index{itk::Vector!itk::Image}
// \index{itk::Image!Vector pixel}
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
typedef itk::Vector< float, 3 > PixelType;
typedef itk::Image< PixelType, 3 > ImageType;
// Software Guide : EndCodeSnippet
// Then the image object can be created
ImageType::Pointer image = ImageType::New();
// The image region should be initialized
const ImageType::IndexType start = {{0,0,0}}; //First index at {X,Y,Z}
const ImageType::SizeType size = {{200,200,200}}; //Size of {X,Y,Z}
ImageType::RegionType region;
region.SetSize( size );
region.SetIndex( start );
// Pixel data is allocated
image->SetRegions( region );
image->Allocate();
// The image buffer is initialized to a particular value
ImageType::PixelType initialValue;
// A vector can initialize all its components to the
// same value by using the Fill() method.
initialValue.Fill( 0.0 );
// Now the image buffer can be initialized with this
// vector value.
image->FillBuffer( initialValue );
const ImageType::IndexType pixelIndex = {{27,29,37}}; //Position {X,Y,Z}
// Software Guide : BeginLatex
//
// The Vector class inherits the operator \code{[]} from the
// \doxygen{FixedArray} class. This makes it possible to access the
// Vector's components using index notation.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
ImageType::PixelType pixelValue;
pixelValue[0] = 1.345; // x component
pixelValue[1] = 6.841; // y component
pixelValue[2] = 3.295; // x component
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// We can now store this vector in one of the image pixels by defining an
// index and invoking the \code{SetPixel()} method.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
image->SetPixel( pixelIndex, pixelValue );
// Software Guide : EndCodeSnippet
// The GetPixel method can also be used to read Vectors
// pixels from the image
ImageType::PixelType value = image->GetPixel( pixelIndex );
std::cout << value << std::endl;
// Lets repeat that both \code{SetPixel()} and \code{GetPixel()} are
// inefficient and should only be used for debugging purposes or for
// implementing interactions with a graphical user interface such as
// querying pixel value by clicking with the mouse.
return EXIT_SUCCESS;
}</code></pre></div></div>