[CMake] Missing dll on program startup - a way automate it?
Michael Jackson
mike.jackson at bluequartz.net
Wed Nov 20 14:59:53 EST 2019
You can also use cmake to just copy the DLLs into the appropriate directory. Here is a snippet from our own projects.
#-------------------------------------------------------------------------------
#- This copies all the Prebuilt Pipeline files into the Build directory so the help
#- works from the Build Tree
add_custom_target(PrebuiltPipelinesCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${DREAM3D_SUPPORT_DIR}/PrebuiltPipelines
${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/PrebuiltPipelines/
COMMENT "Copying Prebuilt Pipelines into Binary Directory")
set_target_properties(PrebuiltPipelinesCopy PROPERTIES FOLDER ZZ_COPY_FILES)
--
Mike Jackson
--
Michael A. Jackson 400 S. Pioneer Blvd
Owner, President Springboro, Ohio 45066
BlueQuartz Software, LLC EMail: mailto:mike.jackson at bluequartz.net
Voice: 937-790-1601 Web: http://www.bluequartz.net/
Fax: 937-746-0783
From: CMake <cmake-bounces at cmake.org> on behalf of Petr Kmoch <petr.kmoch at gmail.com>
Date: Wednesday, November 20, 2019 at 3:32 AM
To: cen <imbacen at gmail.com>
Cc: CMake <cmake at cmake.org>
Subject: Re: [CMake] Missing dll on program startup - a way automate it?
Hi.
I haven't used it yet, but I believe the target property https://cmake.org/cmake/help/latest/prop_tgt/VS_DEBUGGER_ENVIRONMENT.html might help you.
Petr
On Wed, 20 Nov 2019 at 01:02, cen <mailto:imbacen at gmail.com> wrote:
Hi
Perhaps not really a cmake problem but here we go. An exe depends on a
few DLLs which I ship in the repo so the rest of the devs don't have to
build them or fetch them somewhere else. Cmake finds the libraries and
project builds just fine, until you run it from VS.. you are welcomed by
the "missing dll" windows error. So I have to copy all the dlls to the
build/run folder to make it work but this is a manual step. Is there
some way in cmake/VS to somehow tell the IDE to append the execution
$PATH with all the specified library dependencies or something along
those lines? Ideally my goal is to just run cmake, open VS, build the
project and run, all automagical.
I would prefer to keep the dynamic linking.
Best regards, cen
--
Powered by http://kitware.com/cmake
Kitware offers various services to support the CMake community. For more information on each offering, please visit https://cmake.org/services
Visit other Kitware open-source projects at https://www.kitware.com/platforms
Follow this link to subscribe/unsubscribe:
https://cmake.org/mailman/listinfo/cmake
This mailing list is deprecated in favor of https://discourse.cmake.org
-- Powered by kitware.com/cmake Kitware offers various services to support the CMake community. For more information on each offering, please visit https://cmake.org/services Visit other Kitware open-source projects at https://www.kitware.com/platforms Follow this link to subscribe/unsubscribe: https://cmake.org/mailman/listinfo/cmake This mailing list is deprecated in favor of https://discourse.cmake.org
More information about the CMake
mailing list