[CMake] Build doesn't work with Mac OS X Lion...

Nicolas Rannou nicolas.lists at gmail.com
Thu Dec 8 09:35:40 EST 2011


What about moving to 64 bits?
(which I guess is more relevant for Lion apps)

In your build directory:
ccmake .
Then modify:
CMAKE_OSX_ARCHITECTURES          x86_64

 CMAKE_OSX_DEPLOYMENT_TARGET      10.7

 CMAKE_OSX_SYSROOT                /Developer/SDKs/MacOSX10.7.sdk

Nicolas

On Tue, Dec 6, 2011 at 5:35 PM, Dick Munroe <munroe at csworks.com> wrote:

> Yes I'm using 2.8.6.  Best,  Dick Munroe
>
>
> On 11/26/11 11:18 AM, David Cole wrote:
>
>> Are you using CMake 2.8.6...? Older CMake versions have not been used
>> much on Lion. It wouldn't surprise me if 2.8.6 works, but earlier
>> versions have issues...
>>
>>
>> HTH,
>> David
>>
>>
>> On Sat, Nov 26, 2011 at 6:37 AM, Daniel Dekkers<d.dekkers at cthrough.nl>
>>  wrote:
>>
>>> This:
>>>
>>> SET(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_BIT)")
>>> seems to result in a "standard" Xcode setting (armv7 (standard)) which
>>> is also set when you let Xcode create a fresh iOS app (from its own
>>> templates).
>>>
>>> But you also see this a lot on the fora:
>>> SET(CMAKE_OSX_ARCHITECTURES "$(ARCHS_UNIVERSAL_IPHONE_OS)"**)
>>>
>>> Not sure.
>>>
>>> On Nov 26, 2011, at 4:38 AM, Michael Jackson wrote:
>>>
>>>  There is a cmake variable that you set during  onfiguration time.
>>>> Something like os_x_architectures. There you can add the specific arch
>>>> that you want to build for.
>>>>
>>>> -----
>>>> Mike Jackson                     www.bluequartz.net
>>>> Principal Software Engineer       mike.jackson at bluequartz.net
>>>> BlueQuartz Software               Dayton, Ohio
>>>> ____________________________
>>>> Sent from my mobile device. Please excuse the shortness of the reply.
>>>>
>>>> On Nov 25, 2011, at 14:47, Dick Munroe<munroe at csworks.com>  wrote:
>>>>
>>>>  I've got a build that works just fine with Leopard.
>>>>>
>>>>> For reasons I won't get into, I had to upgrade one of my systems to
>>>>> Lion and now (I've installed XCode 4.2) the build won't work.  I get the
>>>>> following error:
>>>>>
>>>>> [  0%] Reaping winning child 0x10260c510 PID 1009
>>>>> Live child 0x10260c510 (libxp/CMakeFiles/xp.dir/**
>>>>> Users/munroe/Documents/My_SVN/**ESPlanner_Computation_Engine.**
>>>>> U2011-11-01/Common/xmllib/**print/libxp.cpp.o) PID 1010
>>>>> Building CXX object libxp/CMakeFiles/xp.dir/Users/**
>>>>> munroe/Documents/My_SVN/**ESPlanner_Computation_Engine.**
>>>>> U2011-11-01/Common/xmllib/**print/libxp.cpp.o
>>>>> Reaping winning child 0x10260c510 PID 1010
>>>>> Live child 0x10260c510 (libxp/CMakeFiles/xp.dir/**
>>>>> Users/munroe/Documents/My_SVN/**ESPlanner_Computation_Engine.**
>>>>> U2011-11-01/Common/xmllib/**print/libxp.cpp.o) PID 1011
>>>>> llvm-g++-4.2: Invalid arch name : -O2
>>>>> Reaping losing child 0x10260c510 PID 1011
>>>>> make[2]: *** [libxp/CMakeFiles/xp.dir/**Users/munroe/Documents/My_SVN/
>>>>> **ESPlanner_Computation_Engine.**U2011-11-01/Common/xmllib/**print/libxp.cpp.o]
>>>>> Error 1
>>>>> Removing child 0x10260c510 PID 1011 from chain.
>>>>> Reaping losing child 0x10c20c290 PID 1008
>>>>> make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
>>>>> Removing child 0x10c20c290 PID 1008 from chain.
>>>>> Reaping losing child 0x10940e730 PID 996
>>>>>
>>>>> If I dig around, I find the CXX flags to be:
>>>>>
>>>>> -arch  -O2 -fPIC
>>>>>
>>>>> and for some reason the Lion g++ compiler is choking thinking that
>>>>> there should be and arch value.  Which if I dig around in the Leopard build
>>>>> I find:
>>>>>
>>>>> -Dxp_EXPORTS  -arch i386 -O2 -g -fPIC
>>>>>
>>>>> Which brings up the questions, (1) with the same CMakeLists.txt file,
>>>>> why am I getting different values and (2) how do I get the arch to be i386
>>>>> on the Lion build.
>>>>>
>>>>> Best,
>>>>>
>>>>> Dick Munroe
>>>>>
>>>>> --
>>>>>
>>>>> Powered by www.kitware.com
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