[CMake] OS X, embedding Frameworks and generator problems

Michael Wild themiwi at gmail.com
Fri Mar 5 07:00:51 EST 2010


Did you run "make install"?

Michael

On 5. Mar, 2010, at 12:58 , Francisco Requena wrote:

> Yes, I tried, but without success.
> 
> My resulting file is:
> 
> cmake_minimum_required(VERSION 2.8)
> 
> project(openvolt)
> 
> set(APP_NAME "OpenVolt")
> 
> include(FindSDL)
> string(REPLACE "-framework Cocoa" "" SDL_LIBRARY ${SDL_LIBRARY})
> include(FindOpenGL)
> include(BundleUtilities)
> 
> include_directories(${SDL_INCLUDE_DIR})
> 
> add_executable(${APP_NAME} MACOSX_BUNDLE main.cpp)
> 
> target_link_libraries(${APP_NAME} ${SDL_LIBRARY} SDLmain)
> 
> if(APPLE)
>  install(DIRECTORY ${SDL_LIBRARY} DESTINATION
> ${APP_NAME}.app/Contents/Frameworks)
> endif(APPLE)
> 
> However, it doesn't copies the framework. It just does nothing.
> 
> 2010/3/5 Michael Wild <themiwi at gmail.com>
> 
>> As Werner Smekal already mentioned (
>> http://www.cmake.org/pipermail/cmake/2010-March/035636.html), for SDL it
>> is apparently not necessary to use BundleUtilities. Have you tried this?
>> 
>> Michael
>> 
>> 
>> On 5. Mar, 2010, at 12:50 , Francisco Requena wrote:
>> 
>>> However, I can't get it working. My aim is to make an standalone .app
>>> bundle, distributable with SDL embedded. How should I use BundleUtilities
>> to
>>> get rid of this?
>>> 
>>> Thanks.
>>> 
>>> 2010/3/5 Michael Wild <themiwi at gmail.com>
>>> 
>>>> http://www.cmake.org/Wiki/BundleUtilitiesExample
>>>> 
>>>> Michael
>>>> 
>>>> On 5. Mar, 2010, at 9:40 , Francisco Requena wrote:
>>>> 
>>>>> So how do I embeed a framework on an OS X bundle?
>>>>> Jjgod Jiang has the same problem here:
>>>>> http://www.cmake.org/pipermail/cmake/2009-September/031713.html
>>>>> 
>>>>> 2010/3/5 David Cole <david.cole at kitware.com>
>>>>> 
>>>>>> SDL_library is not a source file, so don't call:
>>>>>> set_source_files_properties
>>>>>> on it...
>>>>>> 
>>>>>> That should eliminate the spurious content copy attempt...
>>>>>> 
>>>>>> 
>>>>>> On Thu, Mar 4, 2010 at 6:17 PM, Francisco Requena <the.adx at gmail.com
>>>>> wrote:
>>>>>> 
>>>>>>> Hi,
>>>>>>> 
>>>>>>> I'm trying to develop a simple application using SDL on OS X. Here's
>> my
>>>>>>> CMakeLists.txt:
>>>>>>> 
>>>>>>> cmake_minimum_required(VERSION 2.8)
>>>>>>> 
>>>>>>> project(newapp)
>>>>>>> 
>>>>>>> include(FindSDL)
>>>>>>> include(FindOpenGL)
>>>>>>> 
>>>>>>> include_directories(${SDL_INCLUDE_DIR})
>>>>>>> 
>>>>>>> string(REPLACE "-framework Cocoa" "" SDL_LIBRARY ${SDL_LIBRARY})
>>>>>>> 
>>>>>>> set_source_files_properties(${SDL_LIBRARY} PROPERTIES
>>>>>>> MACOSX_PACKAGE_LOCATION Frameworks)
>>>>>>> 
>>>>>>> add_executable(myapp MACOSX_BUNDLE main.cpp ${SDL_LIBRARY})
>>>>>>> 
>>>>>>> target_link_libraries(myapp ${SDL_LIBRARY} SDLmain "-framework
>> Cocoa")
>>>>>>> 
>>>>>>> Then I do:
>>>>>>> cmake
>>>>>>> make
>>>>>>> 
>>>>>>> And that's what I get:
>>>>>>> Error copying file "/Library/Frameworks/SDL.framework" to
>>>>>>> "myapp.app/Contents/Frameworks/SDL.framework".
>>>>>>> make[2]: *** [myapp.app/Contents/Frameworks/SDL.framework] Error 1
>>>>>>> make[1]: *** [CMakeFiles/myapp.dir/all] Error 2
>>>>>>> make: *** [all] Error 2
>>>>>>> 
>>>>>>> However, if I do:
>>>>>>> cmake -G Xcode
>>>>>>> 
>>>>>>> And then I open the generated Xcode project and do compile, all is
>>>> working
>>>>>>> properly.
>>>>>>> What should I do?
>>>>>>> It's just a bug?
>>>>>>> 
>>>>>>> Thanks,
>>>>>>> Franciso Requena.
>>>>>>> 
>>>>>>> 
>>>>>>> I use the lastest CMake version (git cloned). It's 2.9.20100304.
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>>>>>> 
>>>>>> 
>>>>> _______________________________________________
>>>>> Powered by www.kitware.com
>>>>> 
>>>>> Visit other Kitware open-source projects at
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>>>>> 
>>>>> Please keep messages on-topic and check the CMake FAQ at:
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>>>>> 
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>>>> 
>> 
>> 



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