[CMake] CMake and Lua
Brandon Van Every
bvanevery at gmail.com
Sun Feb 24 13:10:38 EST 2008
On Sun, Feb 24, 2008 at 12:56 PM, E. Wing <ewmailing at gmail.com> wrote:
> On 2/24/08, Brandon Van Every <bvanevery at gmail.com> wrote:
> >
> > So are you going to write this framework for us, that makes all the
> > work of supporting multiple languages magically go away?
>
> If you bothered actually reading my comments, you might have noticed
> the paragraph where I said it's not immediately obvious how to
> refactor these things. But by finishing the Lua integration, I believe
> there is a chance this will become more clear, and one of two things
> will happen. 1) It becomes obvious how to refactor things so people
> can write their own language bridges. 2) It becomes obvious
> refactoring is not so easy, and the way to bridge is directly through
> the Lua runtime, similar to how Obj-C/Cocoa is bridged.
It's lotsa extra work to support lotsa extra languages. We've all got
things to do, we're not made of time and money. Selling people on a
Lua migration is difficult enough as it is. Why don't you concentrate
on *that* agenda, before bothering with even loftier stuff?
> > > People who want
> > > to use CMake (the project generator) should be able to decide for
> > > themselves what language they want to write in.
> >
> > No they shouldn't. They can pay for that kind of support.
>
> That's a nonsensical statement to me.
The point is, they can either implement the multi-language support
themselves, or pay people to implement it for them.
Cheers,
Brandon Van Every
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