[CMake] Lua

Brandon Van Every bvanevery at gmail.com
Fri Nov 2 14:29:40 EDT 2007


On Nov 2, 2007 1:57 PM, Brandon Van Every <bvanevery at gmail.com> wrote:
> On Nov 2, 2007 1:01 PM, Juan Sanchez <Juan.Sanchez at amd.com> wrote:
> >
> > I'd be willing to entertain any other suggestions for scripting
> > languages, as long as:
> > 1. the syntax is consistent
> > 2. the language is not bloated
> > 3. the language does not require to much dressing up with parenthesis
> > and commas
> > 4. the license is BSD-like in nature.
>
> Lua is MIT licensed.  http://www.lua.org/license.html  Lua is
> extremely embedded-friendly, that's its sole reason for existing.  Lua
> has brand identity in the world of modern geekdom but is not,
> generally speaking, anywhere near as popular as Python or Ruby.  It is
> quite popular in the game industry, however, because of a perception
> that it's "lean and mean."  I have no idea how beneficial or
> detrimental the language syntax is, I've never used it.  Lua's pattern
> matching has character classes but not the "|" branching operator.
> http://www.lua.org/manual/5.1/manual.html#5.4.1

Looks like POSIX regexes and PCRE are readily obtained though.
http://luaforge.net/projects/lrexlib/

Cheers,
Brandon Van Every


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