[CMake] Building a library with a complex hierarchy

William A. Hoffman billlist at nycap.rr.com
Mon Jul 24 21:41:19 EDT 2006


At 09:00 PM 7/24/2006, Tilo Wiklund wrote:
>Hello,
>I'm going to begin with the usual "I'm not sure this is the right
>place to post this, but hopefully it is", so with that done I can get
>on to my real question.
>I'm trying to build a game engine, or rather what is currently there,
>I'm currently developing.
>The output of the build is supposed to be a library, a shared one is
>preferable, and a few functional tests I will worry about later.
>The problem is that I'm not quite sure on how to structure the build,
>as the directory hierarchy is a little more complex than I'm used to.
>The directories of the project root (just to show what my situation is):
>core i18n math subsystem util
>With core/ being the most interesting part at the moment.
>core:
>eventsystem log time worldobject kernel memorymanager datamanager
>script threadmanager
>My first thought was to compile all the different parts into their own
>libraries and then link them all into a common shared one. This,
>apperently, wasn't possible and maybe not a very clever way to do it.
>Simply having a ADD_LIBRARY with all the source files would look very
>ugly, and be error prone. Another way to do it could be by defining
>lots of varibles, but that doesn't sound very good to me either.
>So if anyone could give me a hint on how to do this, or a good
>documentation on writing builds for these kind of more complicated
>projects (doesn't have to be cmake), it'd be very happy.
>___________


How is this project currently built?  That might be a good place
to start.

-Bill




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