VTK/Examples/Cxx/PolyData/PointInsideObject2
From KitwarePublic
This example creates a volume (convex hull-ish) out of a mesh object. It then uses FindCell (which determines if a point is inside of a cell) to determine if a point is inside of any of the 3D cells created by Delaunay3D or not. This could potentially lead to false positives - that is, points that are outside the mesh but inside the convex hull.
PointInsideObject2.cxx
#include <vtkVersion.h> #include <vtkProperty.h> #include <vtkCellArray.h> #include<vtkPolyDataMapper.h> #include<vtkDelaunay3D.h> #include <vtkSphereSource.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkUnstructuredGrid.h> #include <vtkVertexGlyphFilter.h> int main(int , char *[]) { // Create a sphere vtkSmartPointer<vtkSphereSource> bigSphereSource = vtkSmartPointer<vtkSphereSource>::New(); bigSphereSource->SetCenter(0.0, 0.0, 0.0); bigSphereSource->SetRadius(4); bigSphereSource->SetThetaResolution(20); bigSphereSource->SetPhiResolution(20); bigSphereSource->Update(); vtkSmartPointer<vtkPolyDataMapper> bigSphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); bigSphereMapper->SetInputConnection(bigSphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> bigSphereActor = vtkSmartPointer<vtkActor>::New(); bigSphereActor->SetMapper(bigSphereMapper); bigSphereActor->GetProperty()->SetOpacity(.5); vtkSmartPointer<vtkSphereSource> smallSphereSource = vtkSmartPointer<vtkSphereSource>::New(); smallSphereSource->SetCenter(1, 2, 1); smallSphereSource->SetRadius(2); smallSphereSource->SetThetaResolution(20); smallSphereSource->SetPhiResolution(20); smallSphereSource->Update(); vtkSmartPointer<vtkPolyDataMapper> smallSphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); smallSphereMapper->SetInputConnection(smallSphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> smallSphereActor = vtkSmartPointer<vtkActor>::New(); smallSphereActor->SetMapper(smallSphereMapper); vtkSmartPointer<vtkPoints> pointsInside = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkPolyData> polyDataInside = vtkSmartPointer<vtkPolyData>::New(); double point[3]; vtkSmartPointer<vtkDelaunay3D> delaunay3D = vtkSmartPointer<vtkDelaunay3D>::New(); delaunay3D->SetInputConnection (bigSphereSource->GetOutputPort()); delaunay3D->Update(); for(vtkIdType i = 0; i < smallSphereSource->GetOutput()->GetNumberOfPoints(); i++) { smallSphereSource->GetOutput()->GetPoint(i,point); double pcoords[3]; // The number of weights >= max number of nodes in each cell double weights[4]; int subId; vtkIdType cellId = delaunay3D->GetOutput()->FindCell(point,NULL, 0, .1,subId, pcoords, weights); if (cellId>=0) { std::cout << "In cell " << cellId << std::endl; std::cout << "inside" << std::endl; pointsInside->InsertNextPoint(point); } else { std::cout << "outside" << std::endl; } } polyDataInside->SetPoints(pointsInside); vtkSmartPointer<vtkVertexGlyphFilter> vertexGlyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New(); #if VTK_MAJOR_VERSION <= 5 vertexGlyphFilter->SetInputConnection(polyDataInside->GetProducerPort()); #else vertexGlyphFilter->SetInputData(polyDataInside); #endif vertexGlyphFilter->Update(); // Mapper and actor for points inside vtkSmartPointer<vtkPolyDataMapper> pointsInsideMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); pointsInsideMapper->SetInputConnection(vertexGlyphFilter->GetOutputPort()); vtkSmartPointer<vtkActor> pointsInsideActor = vtkSmartPointer<vtkActor>::New(); pointsInsideActor->SetMapper(pointsInsideMapper); pointsInsideActor->GetProperty()->SetPointSize(6); pointsInsideActor->GetProperty()->SetColor(1,0,1); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(smallSphereActor); renderer->AddActor(bigSphereActor); renderer->AddActor(pointsInsideActor); renderer->SetBackground(.3, .6, .3); // Background color green renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.8) PROJECT(PointInsideObject2) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if (APPLE) add_executable(PointInsideObject2 MACOSX_BUNDLE PointInsideObject2.cxx) else() add_executable(PointInsideObject2 PointInsideObject2.cxx) endif() if(VTK_LIBRARIES) target_link_libraries(PointInsideObject2 ${VTK_LIBRARIES}) else() target_link_libraries(PointInsideObject2 vtkHybrid ) endif()
Comments
Color points inside differently than points outside.
