VTK/Examples/GaussianSplat

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GaussianSplat.cxx

#include <vtkSmartPointer.h>
#include <vtkPolyData.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkContourFilter.h>
#include <vtkGaussianSplatter.h>
#include <vtkSphereSource.h>
 
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
 
int main(int argc, char **argv)
{
  // Create points on a sphere
  vtkSmartPointer<vtkSphereSource> sphereSource = 
      vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
 
  vtkSmartPointer<vtkPolyData> polydata = 
      vtkSmartPointer<vtkPolyData>::New();
  polydata->SetPoints(sphereSource->GetOutput()->GetPoints());
 
  vtkSmartPointer<vtkGaussianSplatter> splatter = 
      vtkSmartPointer<vtkGaussianSplatter>::New();
  splatter->SetInput(polydata);
  splatter->SetSampleDimensions(50,50,50);
  splatter->SetRadius(0.5);
  splatter->ScalarWarpingOff();
 
  vtkSmartPointer<vtkContourFilter> surface = 
      vtkSmartPointer<vtkContourFilter>::New();
  surface->SetInputConnection(splatter->GetOutputPort());
  surface->SetValue(0,0.01);
 
 
  //Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
      vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(surface->GetOutputPort());
 
  vtkSmartPointer<vtkActor> actor = 
      vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  //Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer = 
      vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
      vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  //Add the actor to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(1,1,1); // Background color white
 
  //Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
 
  return EXIT_SUCCESS;
 
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
 
PROJECT(GaussianSplat)
 
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
 
ADD_EXECUTABLE(GaussianSplat GaussianSplat.cpp)
TARGET_LINK_LIBRARIES(GaussianSplat vtkHybrid)
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