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/*========================================================================= |
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Program: Insight Segmentation & Registration Toolkit |
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Module: $RCSfile: itkTriangleCell.txx.html,v $ |
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Language: C++ |
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Date: $Date: 2006/01/17 19:15:48 $ |
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Version: $Revision: 1.4 $ |
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Copyright (c) Insight Software Consortium. All rights reserved. |
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See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details. |
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This software is distributed WITHOUT ANY WARRANTY; without even |
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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PURPOSE. See the above copyright notices for more information. |
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=========================================================================*/ |
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DEF |
#ifndef _itkTriangleCell_txx |
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DEF |
#define _itkTriangleCell_txx |
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#include "itkTriangleCell.h" |
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#include "vnl/algo/vnl_determinant.h" |
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namespace itk |
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{ |
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/** |
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* Standard CellInterface: |
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*/ |
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template <typename TCellInterface> |
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void |
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TriangleCell< TCellInterface > |
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::MakeCopy(CellAutoPointer & cellPointer) const |
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{ |
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cellPointer.TakeOwnership( new Self ); |
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cellPointer->SetPointIds(this->GetPointIds()); |
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} |
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/** |
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* Standard CellInterface: |
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* Get the topological dimension of this cell. |
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*/ |
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template <typename TCellInterface> |
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unsigned int |
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TriangleCell< TCellInterface > |
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::GetDimension(void) const |
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{ |
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return Self::CellDimension; |
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} |
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/** |
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* Standard CellInterface: |
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* Get the number of points required to define the cell. |
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*/ |
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template <typename TCellInterface> |
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unsigned int |
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TriangleCell< TCellInterface > |
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::GetNumberOfPoints(void) const |
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{ |
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return Self::NumberOfPoints; |
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} |
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|
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|
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/** |
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* Standard CellInterface: |
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* Get the number of boundary features of the given dimension. |
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*/ |
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template <typename TCellInterface> |
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typename TriangleCell< TCellInterface >::CellFeatureCount |
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TriangleCell< TCellInterface > |
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::GetNumberOfBoundaryFeatures(int dimension) const |
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{ |
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switch (dimension) |
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{ |
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case 0: return GetNumberOfVertices(); |
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case 1: return GetNumberOfEdges(); |
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default: return 0; |
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} |
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} |
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|
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/** |
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* Standard CellInterface: |
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* Get the boundary feature of the given dimension specified by the given |
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* cell feature Id. |
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* The Id can range from 0 to GetNumberOfBoundaryFeatures(dimension)-1. |
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*/ |
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template <typename TCellInterface> |
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bool |
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TriangleCell< TCellInterface > |
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::GetBoundaryFeature(int dimension, CellFeatureIdentifier featureId, |
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CellAutoPointer& cellPointer ) |
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{ |
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switch (dimension) |
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{ |
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case 0: |
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IND |
****{ |
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IND |
****VertexAutoPointer vertexPointer; |
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IND |
****if( this->GetVertex(featureId,vertexPointer) ) |
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******{ |
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IND |
******TransferAutoPointer(cellPointer,vertexPointer); |
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******return true; |
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******} |
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****else |
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******{ |
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******cellPointer.Reset(); |
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******return false; |
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******} |
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****break; |
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****} |
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case 1: |
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****{ |
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****EdgeAutoPointer edgePointer; |
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****if( this->GetEdge(featureId,edgePointer) ) |
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******{ |
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******TransferAutoPointer(cellPointer,edgePointer); |
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******return true; |
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******} |
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****else |
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******{ |
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******cellPointer.Reset(); |
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******return false; |
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******} |
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****break; |
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****} |
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default: |
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IND |
****{ |
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IND |
****cellPointer.Reset(); |
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IND |
****return false; |
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IND |
****} |
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} |
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return false; |
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} |
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|
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/** |
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* Standard CellInterface: |
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* Set the point id list used by the cell. It is assumed that the given |
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* iterator can be incremented and safely de-referenced enough times to |
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* get all the point ids needed by the cell. |
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*/ |
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template <typename TCellInterface> |
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void |
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TriangleCell< TCellInterface > |
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::SetPointIds(PointIdConstIterator first) |
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{ |
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PointIdConstIterator ii(first); |
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SEM |
for(unsigned int i=0; i < Self::NumberOfPoints ; ++i) |
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{ |
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m_PointIds[i] = *ii++; |
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} |
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} |
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/** |
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* Standard CellInterface: |
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* Set the point id list used by the cell. It is assumed that the range |
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* of iterators [first, last) contains the correct number of points needed to |
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* define the cell. The position *last is NOT referenced, so it can safely |
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* be one beyond the end of an array or other container. |
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*/ |
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template <typename TCellInterface> |
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void |
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TriangleCell< TCellInterface > |
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::SetPointIds(PointIdConstIterator first, PointIdConstIterator last) |
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{ |
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int localId=0; |
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PointIdConstIterator ii(first); |
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|
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while(ii != last) |
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{ |
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m_PointIds[localId++] = *ii++; |
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} |
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} |
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|
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|
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/** |
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* Standard CellInterface: |
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* Set an individual point identifier in the cell. |
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*/ |
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template <typename TCellInterface> |
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void |
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TriangleCell< TCellInterface > |
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::SetPointId(int localId, PointIdentifier ptId) |
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{ |
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m_PointIds[localId] = ptId; |
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} |
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|
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|
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/** |
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* Standard CellInterface: |
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* Get a begin iterator to the list of point identifiers used by the cell. |
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*/ |
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template <typename TCellInterface> |
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typename TriangleCell< TCellInterface >::PointIdIterator |
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TriangleCell< TCellInterface > |
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::PointIdsBegin(void) |
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{ |
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return &m_PointIds[0]; |
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} |
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|
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|
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/** |
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* Standard CellInterface: |
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* Get a const begin iterator to the list of point identifiers used |
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* by the cell. |
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*/ |
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template <typename TCellInterface> |
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typename TriangleCell< TCellInterface >::PointIdConstIterator |
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TriangleCell< TCellInterface > |
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::PointIdsBegin(void) const |
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{ |
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return &m_PointIds[0]; |
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} |
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|
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|
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/** |
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* Standard CellInterface: |
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* Get an end iterator to the list of point identifiers used by the cell. |
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*/ |
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template <typename TCellInterface> |
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typename TriangleCell< TCellInterface >::PointIdIterator |
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TriangleCell< TCellInterface > |
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::PointIdsEnd(void) |
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{ |
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return &m_PointIds[Self::NumberOfPoints]; |
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} |
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|
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|
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/** |
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* Standard CellInterface: |
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* Get a const end iterator to the list of point identifiers used |
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* by the cell. |
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*/ |
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template <typename TCellInterface> |
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typename TriangleCell< TCellInterface >::PointIdConstIterator |
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TriangleCell< TCellInterface > |
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::PointIdsEnd(void) const |
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{ |
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return &m_PointIds[Self::NumberOfPoints]; |
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} |
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|
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|
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/** |
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* Triangle-specific: |
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* Get the number of vertices defining the triangle. |
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*/ |
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template <typename TCellInterface> |
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typename TriangleCell< TCellInterface >::CellFeatureCount |
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TriangleCell< TCellInterface > |
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::GetNumberOfVertices(void) const |
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{ |
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return Self::NumberOfVertices; |
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} |
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|
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|
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/** |
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* Triangle-specific: |
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* Get the number of edges defined for the triangle. |
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*/ |
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template <typename TCellInterface> |
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typename TriangleCell< TCellInterface >::CellFeatureCount |
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TriangleCell< TCellInterface > |
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::GetNumberOfEdges(void) const |
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{ |
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return Self::NumberOfEdges; |
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} |
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|
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/** |
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* Triangle-specific: |
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* Get the vertex specified by the given cell feature Id. |
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* The Id can range from 0 to GetNumberOfVertices()-1. |
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*/ |
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template <typename TCellInterface> |
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bool |
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TriangleCell< TCellInterface > |
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::GetVertex(CellFeatureIdentifier vertexId,VertexAutoPointer & vertexPointer ) |
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{ |
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VertexType * vert = new VertexType; |
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vert->SetPointId(0, m_PointIds[vertexId]); |
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vertexPointer.TakeOwnership( vert ); |
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return true; |
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} |
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|
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/** |
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* Triangle-specific: |
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* Get the edge specified by the given cell feature Id. |
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* The Id can range from 0 to GetNumberOfEdges()-1. |
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*/ |
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template <typename TCellInterface> |
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bool |
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TriangleCell< TCellInterface > |
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::GetEdge(CellFeatureIdentifier edgeId, EdgeAutoPointer & edgePointer ) |
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{ |
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EdgeType * edge = new EdgeType; |
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for(int i=0; i < EdgeType::NumberOfPoints; ++i) |
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{ |
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edge->SetPointId(i, m_PointIds[ m_Edges[edgeId][i] ]); |
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} |
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edgePointer.TakeOwnership( edge ); |
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return true; |
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} |
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|
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|
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EML |
|
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/** Compute distance to finite line. Returns parametric coordinate t |
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* and point location on line. */ |
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template <typename TCellInterface> |
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double |
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TriangleCell< TCellInterface > |
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::DistanceToLine(PointType x, PointType p1, PointType p2, |
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double &t, CoordRepType *closestPoint) |
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{ |
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PointType temp; |
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for (unsigned int i = 0; i < PointDimension; i++) |
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{ |
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temp[i] = closestPoint[i]; |
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} |
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return this->DistanceToLine (x, p1, p2, t, temp); |
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} |
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|
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template <typename TCellInterface> |
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double |
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TriangleCell< TCellInterface > |
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::DistanceToLine(PointType x, PointType p1, PointType p2, |
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double &t, PointType &closestPoint) |
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{ |
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double denom, num; |
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PointType p21; |
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PointType closest; |
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double tolerance; |
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// |
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// Determine appropriate vectors |
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// |
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unsigned int i; |
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for(i=0;i<PointDimension;i++) |
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{ |
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p21[i] = p2[i] - p1[i]; |
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} |
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|
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// |
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// Get parametric location |
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// |
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num = 0; |
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denom = 0; |
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for(i=0;i<PointDimension;i++) |
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{ |
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num += p21[i]*(x[i]-p1[i]); |
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denom += p21[i]*p21[i]; |
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} |
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|
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// trying to avoid an expensive fabs |
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tolerance = 1.e-05*num; |
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if (tolerance < 0.0) |
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{ |
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tolerance = -tolerance; |
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} |
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if ( -tolerance < denom && denom < tolerance ) //numerically bad! |
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{ |
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closest = p1; //arbitrary, point is (numerically) far away |
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} |
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// |
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// If parametric coordinate is within 0<=p<=1, then the point is closest to |
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// the line. Otherwise, it's closest to a point at the end of the line. |
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// |
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else if ( (t=num/denom) < 0.0 ) |
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{ |
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closest = p1; |
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} |
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else if ( t > 1.0 ) |
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{ |
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closest = p2; |
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} |
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else |
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{ |
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closest = p21; |
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for(i=0;i<PointDimension;i++) |
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{ |
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p21[i] = p1[i] + t*p21[i]; |
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} |
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} |
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|
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for(i=0;i<PointDimension;i++) |
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{ |
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closestPoint[i] = closest[i]; |
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} |
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|
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double dist = 0; |
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|
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for(i=0;i<PointDimension;i++) |
| 392 |
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{ |
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dist += closest[i]-x[i]*closest[i]-x[i]; |
| 394 |
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} |
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|
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return dist; |
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} |
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|
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|
/** Evaluate the position of a given point inside the cell |
| 400 |
LEN |
* This only works in 3D since cross product is not defined for higher dimensions */ |
| 401 |
|
template <typename TCellInterface> |
| 402 |
|
bool |
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|
TriangleCell< TCellInterface > |
| 404 |
|
::EvaluatePosition(CoordRepType* x, |
| 405 |
|
PointsContainer* points, |
| 406 |
|
CoordRepType* closestPoint, |
| 407 |
|
CoordRepType pcoord[3], |
| 408 |
|
double* minDist2, |
| 409 |
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InterpolationWeightType* weights) |
| 410 |
|
{ |
| 411 |
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|
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if(PointDimension != 3) |
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{ |
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LEN |
itkWarningMacro("TriangleCell::EvaluatePosition() only works with 3D points"); |
| 415 |
LEN |
std::cout << "TriangleCell::EvaluatePosition() only works with 3D points" << std::endl; |
| 416 |
|
return false; |
| 417 |
|
} |
| 418 |
|
|
| 419 |
|
|
| 420 |
|
unsigned int i, j; |
| 421 |
|
double fabsn; |
| 422 |
|
double rhs[2], c1[2], c2[2], n[3]; |
| 423 |
|
double det; |
| 424 |
|
double maxComponent; |
| 425 |
|
unsigned int idx=0, indices[2]; |
| 426 |
|
double dist2Point, dist2Line1, dist2Line2; |
| 427 |
|
PointType closest; |
| 428 |
|
PointType closestPoint1, closestPoint2, cp; |
| 429 |
|
CoordRepType pcoords[3]; |
| 430 |
|
|
| 431 |
|
if(!points) |
| 432 |
|
{ |
| 433 |
|
return false; |
| 434 |
|
} |
| 435 |
|
|
| 436 |
|
// Get normal for triangle, only the normal direction is needed, i.e. the |
| 437 |
|
// normal need not be normalized (unit length) |
| 438 |
|
// |
| 439 |
|
PointType pt1 = points->GetElement(m_PointIds[0]); |
| 440 |
|
PointType pt2 = points->GetElement(m_PointIds[1]); |
| 441 |
|
PointType pt3 = points->GetElement(m_PointIds[2]); |
| 442 |
|
|
| 443 |
|
|
| 444 |
|
// This is the solution for 3D points |
| 445 |
|
double ax, ay, az, bx, by, bz; |
| 446 |
|
|
| 447 |
|
// order is important!!! maintain consistency with triangle vertex order |
| 448 |
|
ax = pt3[0] - pt2[0]; ay = pt3[1] - pt2[1]; az = pt3[2] - pt2[2]; |
| 449 |
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bx = pt1[0] - pt2[0]; by = pt1[1] - pt2[1]; bz = pt1[2] - pt2[2]; |
| 450 |
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|
| 451 |
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n[0] = (ay * bz - az * by); |
| 452 |
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n[1] = (az * bx - ax * bz); |
| 453 |
|
n[2] = (ax * by - ay * bx); |
| 454 |
|
|
| 455 |
|
// Project point to plane |
| 456 |
|
double t, n2; |
| 457 |
|
PointType xo; |
| 458 |
|
|
| 459 |
|
for(i=0;i<PointDimension;i++) |
| 460 |
|
{ |
| 461 |
|
xo[i] = x[i] - pt1[i]; |
| 462 |
|
} |
| 463 |
|
|
| 464 |
|
t = 0; |
| 465 |
|
n2 = 0; |
| 466 |
|
|
| 467 |
|
for(i=0;i<PointDimension;i++) |
| 468 |
|
{ |
| 469 |
|
t += n[i]*xo[i]; |
| 470 |
|
n2 += n[i]*n[i]; |
| 471 |
|
} |
| 472 |
|
|
| 473 |
|
if (n2 != 0) |
| 474 |
|
{ |
| 475 |
|
for(i=0;i<PointDimension;i++) |
| 476 |
|
{ |
| 477 |
|
cp[i] = x[i] - t * n[i]/n2; |
| 478 |
|
} |
| 479 |
|
} |
| 480 |
|
else |
| 481 |
|
{ |
| 482 |
|
for(i=0;i<PointDimension;i++) |
| 483 |
|
{ |
| 484 |
|
cp[i] = x[i]; |
| 485 |
|
} |
| 486 |
|
} |
| 487 |
|
|
| 488 |
|
// Construct matrices. Since we have over determined system, need to find |
| 489 |
|
// which 2 out of 3 equations to use to develop equations. (Any 2 should |
| 490 |
|
// work since we've projected point to plane.) |
| 491 |
|
// |
| 492 |
|
for (maxComponent=0.0, i=0; i<3; i++) |
| 493 |
|
{ |
| 494 |
|
// trying to avoid an expensive call to fabs() |
| 495 |
|
if (n[i] < 0) |
| 496 |
|
{ |
| 497 |
|
fabsn = -n[i]; |
| 498 |
|
} |
| 499 |
|
else |
| 500 |
|
{ |
| 501 |
|
fabsn = n[i]; |
| 502 |
|
} |
| 503 |
|
if (fabsn > maxComponent) |
| 504 |
|
{ |
| 505 |
|
maxComponent = fabsn; |
| 506 |
|
idx = i; |
| 507 |
|
} |
| 508 |
|
} |
| 509 |
|
|
| 510 |
|
for (j=0, i=0; i<3; i++) |
| 511 |
|
{ |
| 512 |
|
if ( i != idx ) |
| 513 |
|
{ |
| 514 |
|
indices[j++] = i; |
| 515 |
|
} |
| 516 |
|
} |
| 517 |
|
|
| 518 |
|
for (i=0; i<2; i++) |
| 519 |
|
{ |
| 520 |
|
rhs[i] = cp[indices[i]] - pt3[indices[i]]; |
| 521 |
|
c1[i] = pt1[indices[i]] - pt3[indices[i]]; |
| 522 |
|
c2[i] = pt2[indices[i]] - pt3[indices[i]]; |
| 523 |
|
} |
| 524 |
|
|
| 525 |
|
|
| 526 |
|
if ( (det = c1[0]*c2[1] - c2[0]*c1[1]) == 0.0 ) |
| 527 |
|
{ |
| 528 |
|
pcoords[0] = pcoords[1] = pcoords[2] = 0.0; |
| 529 |
|
if(pcoord) |
| 530 |
|
{ |
| 531 |
|
pcoord[0] = pcoords[0]; |
| 532 |
|
pcoord[1] = pcoords[1]; |
| 533 |
|
pcoord[2] = pcoords[2]; |
| 534 |
|
} |
| 535 |
|
return false; |
| 536 |
|
} |
| 537 |
|
|
| 538 |
|
pcoords[0] = (rhs[0]*c2[1] - c2[0]*rhs[1]) / det; |
| 539 |
|
pcoords[1] = (c1[0]*rhs[1] - rhs[0]*c1[1]) / det; |
| 540 |
|
pcoords[2] = 1.0 - (pcoords[0] + pcoords[1]); |
| 541 |
|
|
| 542 |
|
// Okay, now find closest point to element |
| 543 |
|
// |
| 544 |
|
if(weights) |
| 545 |
|
{ |
| 546 |
|
weights[0] = pcoords[2]; |
| 547 |
|
weights[1] = pcoords[0]; |
| 548 |
|
weights[2] = pcoords[1]; |
| 549 |
|
} |
| 550 |
|
|
| 551 |
|
if ( pcoords[0] >= 0.0 && pcoords[0] <= 1.0 && |
| 552 |
|
pcoords[1] >= 0.0 && pcoords[1] <= 1.0 && |
| 553 |
|
pcoords[2] >= 0.0 && pcoords[2] <= 1.0 ) |
| 554 |
|
{ |
| 555 |
|
//projection distance |
| 556 |
|
if (closestPoint) |
| 557 |
|
{ // Compute the Distance 2 Between Points |
| 558 |
|
*minDist2 = 0; |
| 559 |
|
for(i=0;i<PointDimension;i++) |
| 560 |
|
{ |
| 561 |
|
*minDist2 += (cp[i]-x[i])*(cp[i]-x[i]); |
| 562 |
|
closestPoint[i] = cp[i]; |
| 563 |
|
} |
| 564 |
|
} |
| 565 |
|
|
| 566 |
|
if(pcoord) |
| 567 |
|
{ |
| 568 |
|
pcoord[0] = pcoords[0]; |
| 569 |
|
pcoord[1] = pcoords[1]; |
| 570 |
|
pcoord[2] = pcoords[2]; |
| 571 |
|
} |
| 572 |
|
return true; |
| 573 |
|
} |
| 574 |
|
else |
| 575 |
|
{ |
| 576 |
|
double t; |
| 577 |
|
if (closestPoint) |
| 578 |
|
{ |
| 579 |
|
if ( pcoords[0] < 0.0 && pcoords[1] < 0.0 ) |
| 580 |
|
{ |
| 581 |
|
dist2Point = 0; |
| 582 |
|
for(i=0;i<PointDimension;i++) |
| 583 |
|
{ |
| 584 |
|
dist2Point += x[i]-pt3[i]*x[i]-pt3[i]; |
| 585 |
|
} |
| 586 |
|
dist2Line1 = this->DistanceToLine(x,pt1,pt3,t,closestPoint1); |
| 587 |
|
dist2Line2 = this->DistanceToLine(x,pt3,pt2,t,closestPoint2); |
| 588 |
|
if (dist2Point < dist2Line1) |
| 589 |
|
{ |
| 590 |
|
*minDist2 = dist2Point; |
| 591 |
|
closest = pt3; |
| 592 |
|
} |
| 593 |
|
else |
| 594 |
|
{ |
| 595 |
|
*minDist2 = dist2Line1; |
| 596 |
|
closest = closestPoint1; |
| 597 |
|
} |
| 598 |
|
if (dist2Line2 < *minDist2) |
| 599 |
|
{ |
| 600 |
|
*minDist2 = dist2Line2; |
| 601 |
|
closest = closestPoint2; |
| 602 |
|
} |
| 603 |
|
for (i=0; i<3; i++) |
| 604 |
|
{ |
| 605 |
|
closestPoint[i] = closest[i]; |
| 606 |
|
} |
| 607 |
|
} |
| 608 |
|
else if ( pcoords[1] < 0.0 && pcoords[2] < 0.0 ) |
| 609 |
|
{ |
| 610 |
|
dist2Point = 0; |
| 611 |
|
for(i=0;i<PointDimension;i++) |
| 612 |
|
{ |
| 613 |
|
dist2Point += x[i]-pt1[i]*x[i]-pt1[i]; |
| 614 |
|
} |
| 615 |
|
dist2Line1 = this->DistanceToLine(x,pt1,pt3,t,closestPoint1); |
| 616 |
|
dist2Line2 = this->DistanceToLine(x,pt1,pt2,t,closestPoint2); |
| 617 |
|
if (dist2Point < dist2Line1) |
| 618 |
|
{ |
| 619 |
|
*minDist2 = dist2Point; |
| 620 |
|
closest = pt1; |
| 621 |
|
} |
| 622 |
|
else |
| 623 |
|
{ |
| 624 |
|
*minDist2 = dist2Line1; |
| 625 |
|
closest = closestPoint1; |
| 626 |
|
} |
| 627 |
|
if (dist2Line2 < *minDist2) |
| 628 |
|
{ |
| 629 |
|
*minDist2 = dist2Line2; |
| 630 |
|
closest = closestPoint2; |
| 631 |
|
} |
| 632 |
|
for (i=0; i<3; i++) |
| 633 |
|
{ |
| 634 |
|
closestPoint[i] = closest[i]; |
| 635 |
|
} |
| 636 |
|
} |
| 637 |
|
else if ( pcoords[0] < 0.0 && pcoords[2] < 0.0 ) |
| 638 |
|
{ |
| 639 |
|
dist2Point = 0; |
| 640 |
|
for(i=0;i<PointDimension;i++) |
| 641 |
|
{ |
| 642 |
|
dist2Point += (x[i]-pt2[i])*(x[i]-pt2[i]); |
| 643 |
|
} |
| 644 |
|
dist2Line1 = this->DistanceToLine(x,pt2,pt3,t,closestPoint1); |
| 645 |
|
dist2Line2 = this->DistanceToLine(x,pt1,pt2,t,closestPoint2); |
| 646 |
|
if (dist2Point < dist2Line1) |
| 647 |
|
{ |
| 648 |
|
*minDist2 = dist2Point; |
| 649 |
|
closest = pt2; |
| 650 |
|
} |
| 651 |
|
else |
| 652 |
|
{ |
| 653 |
|
*minDist2 = dist2Line1; |
| 654 |
|
closest = closestPoint1; |
| 655 |
|
} |
| 656 |
|
if (dist2Line2 < *minDist2) |
| 657 |
|
{ |
| 658 |
|
*minDist2 = dist2Line2; |
| 659 |
|
closest = closestPoint2; |
| 660 |
|
} |
| 661 |
|
for (i=0; i<3; i++) |
| 662 |
|
{ |
| 663 |
|
closestPoint[i] = closest[i]; |
| 664 |
|
} |
| 665 |
|
} |
| 666 |
|
else if ( pcoords[0] < 0.0 ) |
| 667 |
|
{ |
| 668 |
|
*minDist2 = this->DistanceToLine(x,pt2,pt3,t,closestPoint); |
| 669 |
|
} |
| 670 |
|
else if ( pcoords[1] < 0.0 ) |
| 671 |
|
{ |
| 672 |
|
*minDist2 = this->DistanceToLine(x,pt1,pt3,t,closestPoint); |
| 673 |
|
} |
| 674 |
|
else if ( pcoords[2] < 0.0 ) |
| 675 |
|
{ |
| 676 |
|
*minDist2 = this->DistanceToLine(x,pt1,pt2,t,closestPoint); |
| 677 |
|
} |
| 678 |
|
} |
| 679 |
|
if(pcoord) |
| 680 |
|
{ |
| 681 |
|
pcoord[0] = pcoords[0]; |
| 682 |
|
pcoord[1] = pcoords[1]; |
| 683 |
|
pcoord[2] = pcoords[2]; |
| 684 |
|
} |
| 685 |
|
//Just fall through to default return false; |
| 686 |
|
} |
| 687 |
IND |
****return false; //Default case that should never be reached. |
| 688 |
|
} |
| 689 |
|
|
| 690 |
|
|
| 691 |
|
} // end namespace itk |
| 692 |
|
|
| 693 |
|
#endif |
| 694 |
|
|